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Author Topic: Base attack mission crashing (2.6-dev)  (Read 3216 times)

Offline cmmps

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Base attack mission crashing (2.6-dev)
« on: November 01, 2015, 11:38:53 pm »
After solving the problem of the maps on my MAC, I'm playing normally even in larger maps.
However, on base attack missions, the game crashes with a segmentation fault after some turns while aliens are moving.

The error reported by the system, after the crash on a base attack is:

Process:               ufo [651]
Path:                  /Users/USER/*/ufo
Identifier:            ufo
Version:               0
Code Type:             X86-64 (Native)
Parent Process:        bash [509]
Responsible:           Terminal [500]
User ID:               502

Date/Time:             2015-11-01 22:26:30.001 +0000
OS Version:            Mac OS X 10.10.5 (14F1021)
Report Version:        11
Anonymous UUID:        A253C178-20B4-3E38-68EE-8C0917EB932F


Time Awake Since Boot: 4800 seconds

Crashed Thread:        4  GameThread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000

VM Regions Near 0:
-->
    __TEXT                 000000010f8ef000-000000010fc2e000 [ 3324K] r-x/rwx SM=COW  /Users/USER/*

Thread 0:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib           0x00007fff8c3de3fa __select + 10
1   ufo                              0x000000010fa57711 Qcommon_Frame() + 1041 (common.cpp:1527)
2   ufo                              0x000000010fb3e60d main + 93 (osx_main.cpp:70)
3   libdyld.dylib                    0x00007fff915445c9 start + 1

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x00007fff8c3df232 kevent64 + 10
1   libdispatch.dylib                0x00007fff8bd8426e _dispatch_mgr_thread + 52

Thread 2:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib           0x00007fff8c3d94de mach_msg_trap + 10
1   libsystem_kernel.dylib           0x00007fff8c3d864f mach_msg + 55
2   com.apple.audio.CoreAudio        0x00007fff8d0c8544 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3   com.apple.audio.CoreAudio        0x00007fff8d0c84d2 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4   com.apple.audio.CoreAudio        0x00007fff8d0c6a05 HALC_ProxyIOContext::IOWorkLoop() + 1089
5   com.apple.audio.CoreAudio        0x00007fff8d0c64f2 HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6   com.apple.audio.CoreAudio        0x00007fff8d0c63c3 HALB_IOThread::Entry(void*) + 157
7   libsystem_pthread.dylib          0x00007fff8f4fc05a _pthread_body + 131
8   libsystem_pthread.dylib          0x00007fff8f4fbfd7 _pthread_start + 176
9   libsystem_pthread.dylib          0x00007fff8f4f93ed thread_start + 13

Thread 3:
0   libsystem_kernel.dylib           0x00007fff8c3d94de mach_msg_trap + 10
1   libsystem_kernel.dylib           0x00007fff8c3d864f mach_msg + 55
2   com.apple.CoreFoundation         0x00007fff8c777eb4 __CFRunLoopServiceMachPort + 212
3   com.apple.CoreFoundation         0x00007fff8c77737b __CFRunLoopRun + 1371
4   com.apple.CoreFoundation         0x00007fff8c776bd8 CFRunLoopRunSpecific + 296
5   com.apple.AppKit                 0x00007fff917e256b _NSEventThread + 137
6   libsystem_pthread.dylib          0x00007fff8f4fc05a _pthread_body + 131
7   libsystem_pthread.dylib          0x00007fff8f4fbfd7 _pthread_start + 176
8   libsystem_pthread.dylib          0x00007fff8f4f93ed thread_start + 13

Thread 4 Crashed:: GameThread
0   game.dylib                       0x0000000134e06640 G_MissionThink(Edict*) + 1248
1   game.dylib                       0x0000000134dfd453 G_EdictsThink() + 195
2   game.dylib                       0x0000000134e0441b G_RunFrame() + 379
3   ufo                              0x000000010fa96265 SV_RunGameFrame() + 21 (sv_game.cpp:761)
4   ufo                              0x000000010fa96202 SV_RunGameFrameThread(void*) + 66 (sv_game.cpp:747)
5   libSDL2-2.0.0.dylib              0x00000001110b880a SDL_RunThread + 60
6   libSDL2-2.0.0.dylib              0x00000001110f1233 RunThread + 9
7   libsystem_pthread.dylib          0x00007fff8f4fc05a _pthread_body + 131
8   libsystem_pthread.dylib          0x00007fff8f4fbfd7 _pthread_start + 176
9   libsystem_pthread.dylib          0x00007fff8f4f93ed thread_start + 13

Thread 4 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000000  rbx: 0x00007f8e40f02320  rcx: 0x000000012939d050  rdx: 0x000000012939d438
  rdi: 0x000000012939d050  rsi: 0x0000000000000000  rbp: 0x0000000134ff7e10  rsp: 0x0000000134ff7d90
   r8: 0x0000000000000000   r9: 0x0000000000000003  r10: 0x00007f8e45e00000  r11: 0x0000000000008889
  r12: 0x000000010fa961c0  r13: 0x00000000000008ff  r14: 0x00007f8e45fd5260  r15: 0x0000000000000000
  rip: 0x0000000134e06640  rfl: 0x0000000000010202  cr2: 0x0000000000000000
 
Logical CPU:     4
Error Code:      0x00000004
Trap Number:     14

Offline anonymissimus

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Re: Base attack mission crashing (2.6-dev)
« Reply #1 on: November 02, 2015, 05:05:06 am »