All right, ran the debugger and here is what it reports after the crash.
#0 0x01bee44b in nv50_vertex_arrays_validate ()
from /usr/lib/i386-linux-gnu/dri/nouveau_dri.so
No symbol table info available.
#1 0x01bed9f4 in nv50_state_validate ()
from /usr/lib/i386-linux-gnu/dri/nouveau_dri.so
No symbol table info available.
#2 0x01beeb46 in nv50_draw_vbo ()
from /usr/lib/i386-linux-gnu/dri/nouveau_dri.so
No symbol table info available.
#3 0x024323ca in st_draw_vbo () from /usr/lib/i386-linux-gnu/dri/libgallium.so
No symbol table info available.
#4 0x020543de in ?? () from /usr/lib/i386-linux-gnu/dri/libdricore.so
No symbol table info available.
#5 0x080e9467 in R_DrawAliasFrameLerp (mod=0x8d1a9f0, mesh=0xaeea980,
backlerp=0, framenum=0, oldframenum=0, shellColor=0x8213874)
at src/client/renderer/r_mesh.cpp:92
__PRETTY_FUNCTION__ = "void R_DrawAliasFrameLerp(mAliasModel_t*, mAliasMesh_t*, float, int, int, const vec_t*)"
#6 0x080e9daa in R_DrawModelDirect (mi=0xbffff2d8, pmi=0x0, tagname=0x0)
at src/client/renderer/r_mesh.cpp:379
skin = 0x9bfe4ec
mesh = 0xaeea980
__PRETTY_FUNCTION__ = "void R_DrawModelDirect(modelInfo_t*, modelInfo_t*
Is there some script somewhere in the source I can sneak into and edit to allow my file to load? Or am I just missing a library as all the "No symbol table info available" errors suggest?