Technical support > FAQ

How to see inside base?

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geever:
The images in the Base View are actually screenshots taken from the rendered map. I believe it is pretty easy to recognize them...

-geever

Rodmar:
Hello!

Still, you could have like a dummy mission map, that would display your current map with one playable actor at a given position (entrance or CC). The Battlescape would be called from within the base management screen (window 'Building').

If there is one thing that is not shown in the UFOpaedia, it's the various levels of any multi-level building, as well as its footprint at the surface. Before the first base attack, you can't know that this building will hinder line of sight, or this one is best to build if you want a clear view to decimate the invaders from afar. Indeed, on my first base defence, I spent several dozen of minutes to investigate my base (before terminating the last Aliens). I would have prefered to spend this time while not in a combat mission. What buildings have doors to the surface? What have flat tops? Why build large hangars along the map's borders. How a Workshop or a basic Radar Tower may lure some Aliens on the surface and diminish the pressure on the Entrance... (etc.)(v25)

I even once designed a base with small hangars and quarters built so as to cut the surface in two (both buildings block the passage on the surface) to force the Alien spawned and trapped there either to use the large hangar to enter the base, or to await destruction by indirect fire.

Either use a 3D engine in the UFOpaedia to display and rotate true models, or rather, as I said, allow to enter a dummy mission from within anywhere (Base management window, or even Geoscape, when you select a base).

nick87720z:
I'm playing campaign with current version (2.6).
Can't find any way to begin dummy mission.
And there is no 3d view in ufopedia for base modules - only 2d images, with bigger size.

Tried to rebuild from git just now, after reading this thread, but nothing changed.

geever:

--- Quote from: nick87720z on July 09, 2017, 02:33:26 pm ---I'm playing campaign with current version (2.6).
Can't find any way to begin dummy mission.
And there is no 3d view in ufopedia for base modules - only 2d images, with bigger size.

Tried to rebuild from git just now, after reading this thread, but nothing changed.

--- End quote ---

Which means?

-geever

nick87720z:

--- Quote from: geever on July 09, 2017, 06:54:47 pm ---Which means?

-geever

--- End quote ---
Don't you ask, for what i need to start dummy mission on own base?

--- Quote from: Rodmar on June 07, 2017, 07:34:36 pm ---Still, you could have like a dummy mission map, that would display your current map with one playable actor at a given position (entrance or CC). The Battlescape would be called from within the base management screen (window 'Building').
.....
Either use a 3D engine in the UFOpaedia to display and rotate true models, or rather, as I said, allow to enter a dummy mission from within anywhere (Base management window, or even Geoscape, when you select a base).

--- End quote ---

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