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Author Topic: Cars in battle maps  (Read 11869 times)

Offline kurja

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Cars in battle maps
« on: March 25, 2014, 01:38:34 pm »
Heyall,

I haven't been on the forum or playing the game in a while, recently I've started to get in modelling (blender) and I remembered ufo:ai needed models of futuristic cars for the maps. Is this still the situation or have the eighties and nineties already had their cars back?

Offline Duke

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Re: Cars in battle maps
« Reply #1 on: March 25, 2014, 03:06:48 pm »
I'm not so sure how they would look among all those not-so-futuristic buildings, but in order to find that out, we would need some in the first place ;)

Offline kurja

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Re: Cars in battle maps
« Reply #2 on: March 25, 2014, 07:51:29 pm »
Sure. I take it, no one has been making new cars? There was talk about replacing some of the boxiest cars with something nicer, if someone made them...

Offline Duke

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Re: Cars in battle maps
« Reply #3 on: March 26, 2014, 03:11:50 am »
I didn't see any....

Offline ShipIt

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Re: Cars in battle maps
« Reply #4 on: March 26, 2014, 06:33:20 am »
... because there are none.

Offline Sandro

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Re: Cars in battle maps
« Reply #5 on: March 26, 2014, 06:32:09 pm »
Sure. I take it, no one has been making new cars? There was talk about replacing some of the boxiest cars with something nicer, if someone made them...

Someone tried, but left, though his prototypes were nice.

Offline Sandro

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Re: Cars in battle maps
« Reply #6 on: March 26, 2014, 06:35:58 pm »
I'm not so sure how they would look among all those not-so-futuristic buildings, but in order to find that out, we would need some in the first place ;)

Almost every building is boxy, since it makes simpler to design and build them, and it is questionable if this trend will change in future :)

Offline kurja

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Re: Cars in battle maps
« Reply #7 on: March 26, 2014, 07:48:53 pm »
Someone tried, but left, though his prototypes were nice.
are those prototypes somewhere here to be seen?

Offline Noordung

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Re: Cars in battle maps
« Reply #8 on: March 26, 2014, 08:09:24 pm »
i think structures could easily be made more futuristic with some solar panels, wind turbines... and maybe different textures. for some you can say that owners love retro style and for same that they are just old.

Offline Noordung

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Re: Cars in battle maps
« Reply #9 on: March 27, 2014, 10:50:39 pm »
so if its topic about cars lets post some cars. maybe not so super modern but also not so boxy. if roof is one big solar panel than almost super modern car.

Offline kurja

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Re: Cars in battle maps
« Reply #10 on: April 01, 2014, 06:18:44 pm »
is there a final verdict on how many tris we can have in an object like a car? 1000? 1500?

Offline Sandro

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Re: Cars in battle maps
« Reply #11 on: April 03, 2014, 09:47:48 am »
1000 should be affordable for any hardware able to run UFO:AI at all.

Offline Noordung

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Re: Cars in battle maps
« Reply #12 on: April 15, 2014, 04:44:52 pm »
so i started od doing some kind of bus. i want it for soliders to be able to step in and fire through windows... so 2 questions. how do i make windows or are made later and i just do empty space? and how high steps can soliders do?

Offline AntJam

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Re: Cars in battle maps
« Reply #13 on: April 15, 2014, 06:36:02 pm »
Just empty space for the windows. The .md2 models when added to maps are just 'ghosts' , purely visual. They need collision built with brushes in UFOradient where the breakable windows and steps can be added as well. The stair height is usually 8 units per step.

Offline Noordung

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Re: Cars in battle maps
« Reply #14 on: April 15, 2014, 07:39:51 pm »
so bus would be empty and chairs made separately and than added later?