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Author Topic: Number of selling items on start game  (Read 6726 times)

Offline fireday

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Re: Number of selling items on start game
« Reply #15 on: March 04, 2014, 04:08:40 pm »
Hmm, you would prefer "infinite" count for mundane items?
hmmm... why not for widespread things?

Offline fireday

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Re: Number of selling items on start game
« Reply #16 on: March 09, 2014, 01:33:18 am »
how society to make such decisions?
vote? or approval of the prominent members of society?

i know programming vb6, pascal(delphi, lazarus) - i can try to do it, but i very bad know eng and dont know the prgramm Git

Offline ShipIt

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Re: Number of selling items on start game
« Reply #17 on: March 09, 2014, 03:40:09 pm »
If you cannot code yourself and commit a patch for this, file a feature request in our tracker. Then you can try to convince one of the team members to do the coding stuff.