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Author Topic: Interceptions  (Read 9371 times)

Offline NicSO

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Re: Interceptions
« Reply #15 on: January 22, 2014, 02:48:44 pm »
I lost one dropship but I reloaded, I started the mission just to see what is all about and saw crashed dropship :)

btw. good idea...not always. As you said, sometimes allies would intervene, sometimes ufo would also be shot down...etc.

Offline geever

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Re: Interceptions
« Reply #16 on: January 22, 2014, 07:27:24 pm »
But there is rescue mission for dropship...I think aliens would want to capture downed pilot?!

There should be some probability he would need rescue as dropship does.

Please create downed interceptor maptiles for each maps for that feature....

-geever

Offline ShipIt

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Re: Interceptions
« Reply #17 on: January 23, 2014, 09:04:48 am »
Please create downed interceptor maptiles for each maps for that feature....

-geever

Isn´t this covered by the +rescue theme? At least we have tiles for all available dropships and interceptors there. Kinda.

Offline NicSO

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Re: Interceptions
« Reply #18 on: January 24, 2014, 10:33:03 am »
Please create downed interceptor maptiles for each maps for that feature....

-geever

I would like to help and I would do it, just give some info on how to and I will!

Offline NicSO

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Re: Interceptions
« Reply #19 on: January 24, 2014, 10:50:42 am »
Shiplot...Doro rulz :)

I was on her concert 10 years ago :)

Offline Duke

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Re: Interceptions
« Reply #20 on: January 24, 2014, 03:37:10 pm »
NicSO,
please see our wiki -> contribute -> mapping
You don't need to create a whole new map; even a single small tile for an RMA map will help.

And even if you don't succeed, you'll have a better idea of how much work it needs to implement some brilliant idea ...

Offline debalde

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Re: Interceptions
« Reply #21 on: January 24, 2014, 09:30:48 pm »
Moving slightly forward. What about the possibility of launching interceptors when no alien ship is detected? it would be nice to do in order to escort a dropship or to try to detect an hidden alien base but to my knowledge it's not possible at least in version 2.5. I miss a lot this feature available in the old XCom.

Additionally it would be nice to have an easy way to check when the interceptors run out of ammunition. In my opinion the actual way (checking ship by ship) is a bit cumbersome and it's not the first time that I launch an interceptor without ammunition... I would suggest something like a message in the message panel of the geoscape or some ammunition counter in the aircraft menu.


Offline NicSO

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Re: Interceptions
« Reply #22 on: January 24, 2014, 10:59:56 pm »
NicSO,
please see our wiki -> contribute -> mapping
You don't need to create a whole new map; even a single small tile for an RMA map will help.

And even if you don't succeed, you'll have a better idea of how much work it needs to implement some brilliant idea ...

I know how much as I studied informatics, I made mods for some games, Im also good with php, databases, visual basic. Years ago I knew how to code in c++ but I didnt do it for over 10 years now so Im kinda lost.

I started with programming on zx spectrum back in 1992 in elementary school...so, I know it is HUGE work.

I will be happy to help you guys in any way I can :)


Offline NicSO

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Re: Interceptions
« Reply #23 on: January 24, 2014, 11:11:00 pm »
Btw. I changed some stats for my 2.5 version of the game.

You can check it guys as I took alot of time balancing it.

As I said I gave ufos speed, then I compensated with SAM sites (decreasing reloading time accordingly).

I also modified some weapons, like plasma blaster which I considered way too weak and decreased stats of encased plasma for assault rifle slightly......etc.

I also balanced shields for UFOs.

If someone wants to check it here is the link to my 0ufos.pk3 version:
web.pkrh.net/0ufos.pk3


Offline Grug

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Re: Interceptions
« Reply #24 on: January 25, 2014, 08:15:49 am »
Moving slightly forward. What about the possibility of launching interceptors when no alien ship is detected? it would be nice to do in order to escort a dropship or to try to detect an hidden alien base but to my knowledge it's not possible at least in version 2.5. I miss a lot this feature available in the old XCom.
You can launch a ship at any time from the aircraft page in the base view. Select the aircraft you wish to launch and if it has a pilot and is at home, there should be an icon in the front of the text under "Status:". Clicking this launches the aircraft.

Offline ShipIt

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Re: Interceptions
« Reply #25 on: January 25, 2014, 08:44:54 am »
Btw. I changed some stats for my 2.5 version of the game.

You can check it guys as I took alot of time balancing it.

As I said I gave ufos speed, then I compensated with SAM sites (decreasing reloading time accordingly).

I also modified some weapons, like plasma blaster which I considered way too weak and decreased stats of encased plasma for assault rifle slightly......etc.

I also balanced shields for UFOs.

If someone wants to check it here is the link to my 0ufos.pk3 version:
web.pkrh.net/0ufos.pk3

Maybe it would be a good idea to provide the changed files in the User Modifications section of the forums.

Offline NicSO

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Re: Interceptions
« Reply #26 on: January 25, 2014, 11:41:04 am »
Maybe it would be a good idea to provide the changed files in the User Modifications section of the forums.

Yea, good idea!

I will write full report on whats changed b4 posting!