Development > Coding
gettext() caused the game exit segfault - but why?
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overridetzx:
See the comments in bug 1444732 before reading on.
Back? Good :)
Although removing the call to gettext() has fixed the shutdown problem, I don't know enough (read: anything) about gettext() to understand why calling this during the shutdown process should cause problems.
Can our gettext() gurus shed some light on this?
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