First, since this is my first post here, I'll get the praise out: This is a great game, and I am playing the dickens out of it in all my copious free time as a full time student and new dad. I'm really enjoying the 2.5 changes, which have added some genuine challenge without being too hard to enjoy (those lizard dudes can be downright scary), and all in all I love the reimagining of the original xcom. Sad that terrain can't be more destructible, but them's the breaks I guess (bahaha).
Anyway. I have had a long string of base attacks lately, and I just have to ask: What is the deal with PHALANX base design? They go to all this effort to put the whole base underground, but then make every second module type an access point. The main lift entry is designed such that it's far easier for an attacking force to gain control and hold the top from defenders than it is for defenders to protect the bottom. The whole thing, to put it bluntly, kind of stinks. This is exacerbated by a starting base design that puts access points all around the map, and a mission start system that often places enemies closer to the major defensive positions than your own troops.
Some of this could be alleviated by having UFOpedia list which buildings contain surface access, since it's kind of random to a newer user (eg workshops, but not small hangars...). Really, though, it seems to me like some of the base attack stuff needs reworking, at the very least making the main access defensible for defenders and having your soldiers start out in a logical location rather than scattered willy-nilly throughout the base. And perhaps having the aliens not actually start the invasion inside the base? It'd be great if they had to deploy like PHALANX troops do at the beginning of our attack missions.
I apologise if this is a well known complaint. I'm still learning where to find things in this community.
Nice to meet you all,
Erk