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Author Topic: dragging weapons in battlescape?  (Read 9569 times)

Offline Anarch Cassius

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Re: dragging weapons in battlescape?
« Reply #15 on: January 09, 2013, 10:41:05 pm »
Heh, I figured it was something like that. Of course it's probably for the best. Throwing should be a generalized system, not a property of certain items.

Offline Telok

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Re: dragging weapons in battlescape?
« Reply #16 on: January 11, 2013, 03:30:28 pm »
That reminds me of the reason the medikit is no longer throwable, now that it has ammo, it would be *thrown* to the patient when you tried to heal someone (and it *did* heal the target)

Healing Grenade?

That said, I do miss the ability to toss medkits from soldier to soldier.

Offline homunculus

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Re: dragging weapons in battlescape?
« Reply #17 on: January 12, 2013, 10:34:51 pm »
ha, and what about assigning time to items that are subject to such actions (not only throwing).
so that one medkit cannot travel around the battlescape healing everyone in one turn.
if one soldier drops medkit at 10% TU, another soldier cannot see (and pick up) the medkit before reaching 10% TU or less.
ok, that would be complicated, but wicked.
: )

Offline kurja

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Re: dragging weapons in battlescape?
« Reply #18 on: January 13, 2013, 11:30:49 am »
haha, didn't think of that - but it could already be done now, with 10 >26 TU soldiers, each could use the medkit, drop it and the other guy picks it up and so on, one medkit would be used for 200 TUs in one round. Usign 12 guys who had > 46TU which seems doable if they're lightly equipped you could use it twice for each and the kit would see almost 500TUs of use in one round =D

Offline Sarin

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Re: dragging weapons in battlescape?
« Reply #19 on: January 13, 2013, 12:30:31 pm »
There's a problem with that, medikits have only five charges now.

Offline kurja

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Re: dragging weapons in battlescape?
« Reply #20 on: January 13, 2013, 01:52:11 pm »
dang!

Offline homunculus

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Re: dragging weapons in battlescape?
« Reply #21 on: January 13, 2013, 02:03:07 pm »
if all items would be throwable, then you could substitute the medkit with the almighty plasma pistol.

anyway, it was intended as a half joke rather than a serious proposal, because it is a half-baked solution to an inherent problem in turn-based games.