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Author Topic: [2.5_dev_13/01/19] (Map: Office Complex) Crash to geoscape upon starting combat  (Read 6387 times)

Offline Quizer

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When starting this map, the game immediately crashes back to the geoscape upon clicking the start button. Savefile with mission present on geoscape attached. See the relevant section from ufoconsole.log below.


Code: [Select]
2012/12/28 01:44:40 -------------------------------------
2012/12/28 01:44:40 Connecting to localhost...
2012/12/28 01:44:40 Used inventory slots client Quizer spawn: 0
2012/12/28 01:44:40 ==== ShutdownGame ====
2012/12/28 01:44:40 Used inventory slots in game on shutdown: 0
2012/12/28 01:44:40 ==== InitGame ====
2012/12/28 01:44:40 Spawned ai player for team 0 with entnum 103 (a c)
2012/12/28 01:44:40 Spawned ai player for team 0 with entnum 104 (a c)
2012/12/28 01:44:40 Spawned ai player for team 0 with entnum 105 (a c)
2012/12/28 01:44:40 Spawned ai player for team 0 with entnum 106 (a c)
2012/12/28 01:44:40 Spawned ai player for team 0 with entnum 107 (a c)
2012/12/28 01:44:40 Spawned ai player for team 0 with entnum 108 (b c)
2012/12/28 01:44:40 Not enough spawn points for team 0
2012/12/28 01:44:40 Created AI player (team 0)
2012/12/28 01:44:40 Spawned ai player for team 7 with entnum 109 (Mkeek Ok Orokk)
2012/12/28 01:44:40 Spawned ai player for team 7 with entnum 110 (Zmuknesk K Krokk)
2012/12/28 01:44:40 Spawned ai player for team 7 with entnum 111 (Wzszh Vso Zhozf)
2012/12/28 01:44:40 Spawned ai player for team 7 with entnum 112 (Zssfh Vso Zhozf)
2012/12/28 01:44:40 Spawned ai player for team 7 with entnum 113 (Ebnuzuk Mt Trekluk)
2012/12/28 01:44:40 Spawned ai player for team 7 with entnum 114 (Ktrukk Pt Mrlkuk)
2012/12/28 01:44:40 Created AI player (team 7)
2012/12/28 01:44:40 Used inventory slots after ai spawn: 0
2012/12/28 01:44:40 connection attempt from loopback connection
2012/12/28 01:44:53 load material file: 'materials/office.mat'
2012/12/28 01:44:55 World model: 21771 triangles
2012/12/28 01:44:57 Starting the game...
2012/12/28 01:44:57 Quizer has joined team 1
2012/12/28 01:44:57 Music: battlescape track changed from Crystan-Geosphere02 to AlexFightmare.
2012/12/28 01:45:03 Used inventory slots: 0
2012/12/28 01:45:03 Music: battlescape track changed from AlexFightmare to PsymongR2.
2012/12/28 01:45:03 Soldier entered the rescue zone.
2012/12/28 01:45:04 Soldier entered the rescue zone.
2012/12/28 01:45:04 Soldier entered the rescue zone.
2012/12/28 01:45:04 Soldier entered the rescue zone.
2012/12/28 01:45:04 Soldier entered the rescue zone.
2012/12/28 01:45:04 Soldier entered the rescue zone.
2012/12/28 01:45:04 number | entnum | type | inuse | invis | pnum | team | size |  HP | state | level | model/ptl
#    0 | #    0 |   19 |     1 |    16 |    0 |    0 |    1 |   0 |     0 |   255 | 2012/12/28 01:45:04 no mdl
#    1 | #    0 |   19 |     1 |    16 |    0 |    0 |    1 |   0 |     0 |     0 | 2012/12/28 01:45:04 no mdl
#    2 | #   20 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *259
#    3 | #   21 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *260
#    4 | #   22 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *261
#    5 | #   23 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *262
#    6 | #   24 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *263
#    7 | #   25 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *264
#    8 | #   26 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *265
#    9 | #   27 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    15 | 2012/12/28 01:45:04 *266
#   10 | #   28 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    15 | 2012/12/28 01:45:04 *267
#   11 | #   29 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    15 | 2012/12/28 01:45:04 *268
#   12 | #   30 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *269
#   13 | #   31 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *270
#   14 | #   32 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *271
#   15 | #   33 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *272
#   16 | #   34 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *273
#   17 | #   35 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *274
#   18 | #   36 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    15 | 2012/12/28 01:45:04 *275
#   19 | #   37 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    15 | 2012/12/28 01:45:04 *276
#   20 | #   38 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *277
#   21 | #   39 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *278
#   22 | #   40 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *279
#   23 | #   41 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *280
#   24 | #   42 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *281
#   25 | #   43 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *282
#   26 | #   44 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *283
#   27 | #   45 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *284
#   28 | #   46 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *285
#   29 | #   47 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *286
#   30 | #   48 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *287
#   31 | #   49 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *288
#   32 | #   50 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *289
#   33 | #   51 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *290
#   34 | #   52 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    15 | 2012/12/28 01:45:04 *291
#   35 | #   53 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *292
#   36 | #   54 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *293
#   37 | #   55 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *294
#   38 | #   56 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *295
#   39 | #   57 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *296
#   40 | #   58 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *297
#   41 | #   59 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *298
#   42 | #   60 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *299
#   43 | #   61 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *300
#   44 | #   62 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *301
#   45 | #   63 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *302
#   46 | #   64 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *303
#   47 | #   65 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *304
#   48 | #   66 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *305
#   49 | #   67 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *306
#   50 | #   68 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *307
#   51 | #   69 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *308
#   52 | #   70 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *309
#   53 | #   71 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *310
#   54 | #   72 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *311
#   55 | #   73 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *312
#   56 | #   74 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *313
#   57 | #   75 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *314
#   58 | #   76 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *315
#   59 | #   77 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *316
#   60 | #   78 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    12 | 2012/12/28 01:45:04 *317
#   61 | #   82 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |    14 | 2012/12/28 01:45:04 *318
#   62 | #   93 |   10 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | 2012/12/28 01:45:04 *319
2012/12/28 01:45:04 ********************
2012/12/28 01:45:04 ERROR: LE_NotFoundError: Could not get LE with entnum 118 (src/client/battlescape/events/event/actor/e_event_actorclientaction.cpp:48)

2012/12/28 01:45:04 ********************
2012/12/28 01:45:04 Shutdown server: Server crashed.
« Last Edit: January 21, 2013, 12:09:22 pm by Quizer »

Offline DarkRain

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Not enough spawnpoints, or rather some spawnpoints seem to be badly placed, as I was able to make this work by moving some spawnpoints around in radiant and recompiling the map.

Offline geever

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Not enough spawnpoints, or rather some spawnpoints seem to be badly placed, as I was able to make this work by moving some spawnpoints around in radiant and recompiling the map.

Hmm, sorry but I fail to see the "not enough spawnpoints" error in the log. The LE one is usually preceded with that if it is a spawnpoint related issue. Or that message is only available for human players?

-geever

Offline DarkRain

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No, you are right, I did see a "not enough spawnpoints" error in my log when I loaded the save, but it was for the civilian team, I somehow confused it with the player team, sorry, my bad.

Offline Quizer

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So does that mean it is fixed now (post-12/12/23) ?

When I got the map again, I had to replay it a few times. It played fine the first time, but when retrying, it crashed again. Overall the success rate was about 20-25%.

Offline Quizer

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Nope, this is still here as of 2.5_dev_13/01/19.

Offline tembero

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I have had success running this mission at night on geoscape time twice, not in daylight many times.

Offline ShipIt

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Nope, this is still here as of 2.5_dev_13/01/19.

Did you already update the map after this commit?

Offline Quizer

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Are the updated map files not included in the installer for the nightly builds? I downloaded a fresh installer with all files for the 13/01/19 version, which I'm playing now, and in which this bug happened again.

Offline Quizer

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Okay, I posted this on the bug tracker, since it seems to have gone unnoticed for some reason.

By the way, is there a way to post part of an ufoconsole.log on there with a scroll bar, so the screen doesn't go on forever?

Offline H-Hour

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On the download page you'll see "UFO:AI binaries" and "UFO:AI installer". The first only gives you new executables and accounts for changes in the source code. The installer gives you all new artwork, so map fixes, script fixes, etc will only show up in the installer.

You can attach files to a feature request or bug on SF. You should do that with the ufoconsole.log, although include a small relevant snippit in the comment is nice as well. If you need to attach more than 1 file, you can do so with multiple comments (as geever mentioned, SF's bug tracker is not exactly user-friendly).

Offline DarkRain

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Did you open the link ShipIt posted above? You would have noticed that the commit that fixed this is from the 15th.

Offline Quizer

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Yes, I looked at that link. I downloaded a full installer on the 19th and had this bug happen to me. Was the fix done on the 15th, but not included in the installer for some reason? (I don't tag my bug reports / posts with the version number including day for shits and giggles. I've always used full installers so far. If I start using binaries, I'll have to post dates for both.)
« Last Edit: January 22, 2013, 05:00:34 pm by Quizer »

Offline DarkRain

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Ah, OK I noticed that the versions you posted in the tracker were from before the 15th, so I thought I would mention it.
Take in count that we had some problems with the buildbot recently, so nightly build weren't actually built, it wasn't until I updated maps yesterday that the fixed map was included

Edit: and I seem to have misread the dates also, different date format here and all that, sorry about that (but the sentence above still applies)
« Last Edit: January 22, 2013, 05:21:09 pm by DarkRain »

Offline Quizer

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Only one of the dates I posted was before the 15th. I did try to give all the relevant information.

Okay, so there was a reason the fix wasn't in my version. Guess I'll have to update once more.