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Author Topic: Maps with moving vehicles ?  (Read 5619 times)

HaJo

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Maps with moving vehicles ?
« on: August 24, 2006, 01:43:32 pm »
Is it possible with our current engine to have maps with moving vehicles,
e.g. moving boat on the dam-map, or a working lift in the bunker-map ?

Offline Mattn

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Maps with moving vehicles ?
« Reply #1 on: August 24, 2006, 02:08:42 pm »
currently not - maybe later

cycyc

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Maps with moving vehicles ?
« Reply #2 on: August 24, 2006, 03:54:02 pm »
I think quake2 had some breakable walls  and things-- in "unknown enemy" pretty much every part of the map falls victim to a rocketlauncher -- how about it for ufo-ai, would it be much work aswell?

Offline Mattn

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Maps with moving vehicles ?
« Reply #3 on: August 24, 2006, 05:02:00 pm »
we have func_breakables, too. but func_path and all triggers are gone. maybe someone will reimplement them for lifts and so on. but i'm not sure about this - not trivial to sync. e.g. a lift may not move until we see the lift - otherwise we would know that someone is at the lift without seeing it...

func_breakable are in - as i said - i already used them for some windows. maybe we can use them for more stuff like exploding barrels and so on. but we need particle effects for this - see the TODO list.

hardyvoje

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Maps with moving vehicles ?
« Reply #4 on: December 21, 2006, 12:58:31 am »
Yep, as hardcore player of UFO 1,2 and Apocalipse (I've spent a several years of my life on it!) I must say that UFO AI really needs brekable objects on maps, even better if everything can be destroyed...

also, where is Motion Scaner it was my favorite?!