project-navigation
Personal tools

Author Topic: New camo  (Read 2467 times)

Offline Anarch Cassius

  • Squad Leader
  • ****
  • Posts: 176
    • View Profile
New camo
« on: December 14, 2012, 03:50:46 am »
I've been trying to make some new camo for Phalanx but when I try to add skins using this info: http://ufoai.org/wiki/UFO-Scripts/skins.ufo

Nothing changes when I switch skins for the humans. It somehow re-enabled the skins for aliens but their naming conventions look nothing like what that page describes. Also trying to copy their format doesn't work either.

Is this something internal to the model now? Is there a newer tutorial?

Offline Sersanara

  • Rookie
  • ***
  • Posts: 24
    • View Profile
Re: New camo
« Reply #1 on: January 30, 2013, 04:45:05 pm »
hello,

to add new skin you have to modify body.md2 files too with an md2 editor.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: New camo
« Reply #2 on: January 30, 2013, 06:34:27 pm »
if you would post your skins here, we can help you to integrate it.