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Author Topic: Solar plant RMA map!  (Read 11856 times)

Offline GPS51

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Re: Solar plant RMA map!
« Reply #15 on: October 18, 2012, 07:10:53 pm »
I see this floor shooting mentioned in threads but I didn't know about this, could someone point me to a list of weapons that can shoot through walls/flloors?

Offline Sandro

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Re: Solar plant RMA map!
« Reply #16 on: October 18, 2012, 07:17:55 pm »
Sniper rifle and Bolter (a.k.a. Elecromagnetic Rifle). Latter one works better.

Offline DarkRain

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Re: Solar plant RMA map!
« Reply #17 on: October 18, 2012, 09:45:04 pm »
Don't forget the Coilgun, it has the same penetration than the Bolter.

@Latino210: There's a max wall (or floor) thickness a shot will go through: 8, so a whole solid level is much more than enough to stop anything shooting through roofs.

Offline GPS51

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Re: Solar plant RMA map!
« Reply #18 on: October 18, 2012, 10:07:26 pm »
Ok thanks! I look forward to trying this out soon ^_^

Offline Sandro

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Re: Solar plant RMA map!
« Reply #19 on: October 18, 2012, 10:14:36 pm »
@Latino210: There's a max wall (or floor) thickness a shot will go through: 8, so a whole solid level is much more than enough to stop anything shooting through roofs.

Yep, but also walkable passages should be at least 56 units high, and 64-56=8, so any standard ceiling will be not more than 8 units thick.

Offline Latino210

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Re: Solar plant RMA map!
« Reply #20 on: October 21, 2012, 02:03:02 pm »
It will not. This is a bug. You can only do a workaround by removing the func_door entities from the map.

I've tried removing all func_door from the tile, but the weird shadows are still there. Do you think that I should remove all doors from all tiles? Well, it's not a severe bug anyways, it's just some weird graphic effect.

Offline ShipIt

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Re: Solar plant RMA map!
« Reply #21 on: October 21, 2012, 05:50:29 pm »
I've tried removing all func_door from the tile, but the weird shadows are still there. Do you think that I should remove all doors from all tiles? Well, it's not a severe bug anyways, it's just some weird graphic effect.

In my experience the problem only occured when there was a func_door on the map tile. If you find something different, you can add it to the tracker or maybe to this forum thread.

Offline Latino210

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Re: Solar plant RMA map!
« Reply #22 on: October 21, 2012, 09:09:57 pm »
I'll try to remove all the doors from the tiles, maybe something will happen. By the way, do you know how to make a brush passable by gunfire? I've tried setting the "passable" parameter, but it does not work. The brush blocks gunfire anyways.

Offline ShipIt

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Re: Solar plant RMA map!
« Reply #23 on: October 21, 2012, 09:38:53 pm »
Afaik this would require somebody to code it. Tracker item.