Hi, people.
I am having a problem with a RMA map. I made a map consisting in a tile for the dropship and some scenario, to be put north of a rectangular tile with the map proper. The problem is that sometimes the map is assembled on the contrary, the marines end up facing the south side of the big tile, instead of the north side. Can somebody take a look at the .ump, please?
// Tiletypes:
// ----------
// a: main
// b: dropship
tile +main
{
10 8
0 b b b b b b b b 0
0 +a +a +a +a +a +a +a +a 0
0 +a +a +a +a +a +a +a +a 0
0 +a +a +a +a +a +a +a +a 0
0 +a +a +a +a +a +a +a +a 0
0 +a +a +a +a +a +a +a +a 0
0 +a +a +a +a +a +a +a +a 0
0 0 0 0 0 0 0 0 0 0
}
tile +craft_drop_firebird
{
10 4
0 0 0 0 0 0 0 0 0 0
0 +b +b +b +b +b +b +b +b 0
0 +b +b +b +b +b +b +b +b 0
0 a a a a a a a a 0
}
assembly default
{
size "8 8"
title "_Fighting Pit"
+main "1 1"
*rm_drop +craft_drop_firebird "1 1"
}