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Author Topic: some minor glitches in battlescape huds  (Read 2365 times)

Offline homunculus

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some minor glitches in battlescape huds
« on: September 20, 2012, 12:29:39 pm »
1. reaction fire incorrectly shows as 'active' in huds while it really is not active (tried default and mini which afaik is based on althud, but the real problem is in the confunc, not the huds).
1.a. activate reaction fire, then select a reaction fire mode that has higher tu cost than you have tu for. reaction fire button shows that reaction fire is active, tu are not reserved, though.
1.b. activate reaction fire with two-handed primary weapon, then put something in secondary hand. reaction fire button shows that reaction fire is active though the weapon is disabled. as far as i remember, in this case tu remain reserved.

the way i would expect it to be is that reaction fire would look deselected and disabled if not enough tu, impossible when no suitable firemode is available, and enabled only when it really is active.
+ some more details like that, but nothing fancy that anyone wouldn't figure out with little effort.

2. goggles button gets disabled only when tu falls below 10 tu, but really the goggles tu cost is 12 tu (+ wound effects tu in 2.5-dev).