Frankly, I'm sorry, but the inability to sell things we've manufactured is really a killer in 2.4.
Good to hear. If I could figure it out, I'd change it myself.
i hope that will never ever happen.
i hope your iq is declining ; )
nothing personal against you, just the idea, i hope it will never be implemented.
you get low on cash when you make the nations angry in the start, and you will never recover, until you loose, right?
at least the easiest difficulty should let the player recover from such situation, but from my experience, it doesn't (not that i have played 100+ games and done statistics, though).
tried some experiments with starting locations on easiest, and had the most difficult game i ever had because of low cash.
also, nations never gave me one single pilot (luckily that was not a problem for me, just observation).
and loosing the game took until august or september (a long time, not "fail-fast" at all).
from all that i derived that the player needs at least partial radar coverage of china asap, or else nations will get angry and will not give credits for increasing radar coverage, and the easier the difficulty the longer the difficult game will last (because nations must get really psycho angry).