gdb output as requested
Anything else needed?
Connecting to localhost...
==== InitGame ====
Spawned ai player for team 0 with entnum 81 (a c)
Spawned ai player for team 0 with entnum 82 (b c)
Spawned ai player for team 0 with entnum 83 (a c)
Spawned ai player for team 0 with entnum 84 (b c)
Spawned ai player for team 0 with entnum 85 (a c)
Spawned ai player for team 0 with entnum 86 (b c)
Spawned ai player for team 0 with entnum 87 (a c)
Spawned ai player for team 0 with entnum 88 (b c)
Created AI player (team 0)
Spawned ai player for team 7 with entnum 89 (Zmolukk Tt Treknk)
Spawned ai player for team 7 with entnum 90 (BS/R 000.1101)
Spawned ai player for team 7 with entnum 91 (BS/V 101.1100)
Spawned ai player for team 7 with entnum 92 (BS/M 001.1101)
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/transport.mat'
World model: 13410 triangles
Starting the game...
bothadj has joined team 1
Music: battlescape track changed from Crystan-Geosphere02 to van_mission2.
Used inventory slots: 0
Music: battlescape track changed from van_mission2 to Crystan-Battlescape03.
Used inventory slots client bothadj spawn: 0
(player 0) It's team 1's turn!
bothadj has taken control over team 1.
Program received signal SIGABRT, Aborted.
0x0012d422 in __kernel_vsyscall ()
(gdb) bt full
#0 0x0012d422 in __kernel_vsyscall ()
No symbol table info available.
#1 0x0077f651 in raise () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#2 0x00782a82 in abort () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#3 0x002deda8 in ?? () from /usr/lib/nvidia-current/libGL.so.1
No symbol table info available.
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
(gdb)