I've had this map twice now and it crashed during loading twice. Running 2.4, just installed using the win32 installer.
2012/08/27 19:00:57 tiles: -scout_crash/sc_ +main +craft_drop_firebird
2012/08/27 19:00:57 pos: -32 -16 0 8 -16 0
2012/08/27 19:00:57 tiles: 2
2012/08/27 19:00:57 CM_LoadMap: "-scout_crash/sc_ +main +craft_drop_firebird" "-32 -16 0 8 -16 0"
2012/08/27 19:00:57 Rerouted for RMA in 0.0s
2012/08/27 19:00:57 checksum for the map '+scout_crash': 4180611046
2012/08/27 19:00:57 ufo script checksum 2711279429
2012/08/27 19:00:57 -------------------------------------
2012/08/27 19:00:57 Connecting to localhost...
2012/08/27 19:00:57 ==== ShutdownGame ====
2012/08/27 19:00:57 Used inventory slots in game on shutdown: 0
2012/08/27 19:00:57 ==== InitGame ====
2012/08/27 19:00:57 Spawned ai player for team 0 with entnum 23
2012/08/27 19:00:57 Spawned ai player for team 0 with entnum 24
2012/08/27 19:00:57 Spawned ai player for team 0 with entnum 25
2012/08/27 19:00:57 Spawned ai player for team 0 with entnum 26
2012/08/27 19:00:57 Not enough spawn points for team 0
2012/08/27 19:00:57 Created AI player (team 0)
2012/08/27 19:00:57 Spawned ai player for team 7 with entnum 27
2012/08/27 19:00:57 Spawned ai player for team 7 with entnum 28
2012/08/27 19:00:57 Spawned ai player for team 7 with entnum 29
2012/08/27 19:00:57 Created AI player (team 7)
2012/08/27 19:00:57 Used inventory slots after ai spawn: 0
2012/08/27 19:00:57 connection attempt from loopback connection
2012/08/27 19:00:58 load material file: 'materials/scout_crash.mat'
This is the end of my ufoconsole.log
Q