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Author Topic: Restyling Mesh&Texture Firebirb  (Read 34862 times)

Offline kOba

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Restyling Mesh&Texture Firebirb
« on: July 29, 2012, 12:04:33 am »
Hello Friends
Eventually I put there, I decided to redo without distorting the FIREBIRD, eliminating things that just did not like. migliornadolo total up the texture .....
For obvious reasons (the time) I'm still working on the mesh, of course I wanted to submit it to your judgment ... but independently of it will proceed along the path that I have set.
The judgments are welcome, but will be considered only if they tantalize my interest ...
If you compliment even the most welcome ... thank you!

Offline Crystan

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Re: Restyling Mesh&Texture Firebirb
« Reply #1 on: July 29, 2012, 01:54:43 am »
Finally, someone rework the firebird! I think it looks really nice so far! :)

Offline ShipIt

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Re: Restyling Mesh&Texture Firebird
« Reply #2 on: July 29, 2012, 09:52:15 am »
You should keep in mind that we do not only need a new model. Somebody needs to create the clips for it in the mapeditor and replace the existing ones on all (~40) maps we have at the moment. Don´t take me wrong, but if you don´t want to do that by yourself, the new model needs to be a real, significant improvement.

And the first thing a new model would need imo is some kind of a landing gear. Landing like the actual Firebird does is something I cannot imagine any military aircraft should (and would) ever do.

Imho an alternative model for the Raptor is something we would need much more urgently.

Offline Crystan

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Re: Restyling Mesh&Texture Firebird
« Reply #3 on: July 29, 2012, 10:36:34 am »
Imho an alternative model for the Raptor is something we would need much more urgently.
Why, somthing wrong with it? Actually i think its the best looking transport atm. Oh and what i always asked my self - why dont we use the model in the battlescape as well? Cant we just cut the ship into pieces for the interior levels?
« Last Edit: July 29, 2012, 11:06:41 am by Crystan »

Offline H-Hour

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Re: Restyling Mesh&Texture Firebirb
« Reply #4 on: July 29, 2012, 11:28:03 am »
Hi Koba. It's a nice reworking of the existing concept. There are all sorts of stretches in the UVs for the existing model so it would be nice to have a new one.

However, as ShipIt said, replacing a dropship entails a considerable amount of work. Personally, I would like to replace all of the dropships one day. But in order for your dropship to be good enough to justify the work, it will need to satisfy several conditions of our next generation of artwork:

1. It must have landed and in-flight variations.

2. It must have VTOL capability and have some explanation for how it lands (I'm not too concerned whether that's landing gear, skids, stabilizing arms, or whatever)

3. It must match the in-game specifications (1 nose-mounted light weapon, space for 8 soldiers).

4. It must fit onto a single-width RMA tile (2x1 or 3x1 -- the key is to be able to fit it into the width of a street in-game).

5. It must include high-quality normalmaps -- and I suspect the only way to get these is to bake them using a hi-poly source model.

It's a lot to ask, of course, but your model work so far is really nice.

Offline ShipIt

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Re: Restyling Mesh&Texture Firebird
« Reply #5 on: July 29, 2012, 11:33:36 am »
Why, somthing wrong with it? Actually i think its the best looking transport atm. Oh and what i always asked my self - why dont we use the model in the battlescape as well? Cant we just cut the ship into pieces for the interior levels?

We already use the model on the battlescape. And the model looks fine, but imo it is not suitable as a dropship. The landing gear is much too high (soldiers actually can walk below) and there is no way up. And its not clear where the soldiers are placed during transport as it has no 'cargo bay'. And we cannot place soldiers inside this dropship on start.

Offline Crystan

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Re: Restyling Mesh&Texture Firebird
« Reply #6 on: July 29, 2012, 01:09:22 pm »
And its not clear where the soldiers are placed during transport as it has no 'cargo bay'.

Transporter Beam Buffer, its alien tech - so who cares if its realistic or not :P

Offline Sandro

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Re: Restyling Mesh&Texture Firebirb
« Reply #7 on: July 29, 2012, 02:27:53 pm »
Considering the new Firebird model: how about changing engine layout a bit, so exhaust from front engines won't get into intakes of back ones?

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #8 on: July 30, 2012, 12:48:05 am »
Let us sum up ....

1 Landing Gear
2 VTOL
3 Revision of the Motor

A. High polygon model
B. Improving Cargo Compartment

Okay?

It is possible, the model is being processed ... is not final, so you can add and improve the model.

I'll start working on these items .....
there's more?

Keep in mind that I like the old Firebird so I will try to be as original as possible ...

With regard to the realism ... I am not an aerospace engineer, so I think you should give it up.

Offline ShipIt

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Re: Restyling Mesh&Texture Firebirb
« Reply #9 on: July 30, 2012, 07:09:42 am »
About landing gear - this should be not too high, unlike Raptor soldiers should still be able to step into and out of the craft.

Offline TrashMan

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Re: Restyling Mesh&Texture Firebirb
« Reply #10 on: July 30, 2012, 10:23:36 am »
There was a problem with the firebird? I thought it looked good.

Offline H-Hour

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Re: Restyling Mesh&Texture Firebirb
« Reply #11 on: July 30, 2012, 10:39:20 am »
A. High polygon model

To clarify, we only need a high-quality normalmap. But the only way I know how to produce this is from a hi-poly model that is used to bake a normalmap into a low-poly model.

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #12 on: July 30, 2012, 11:25:31 am »
As you can see the Size is slightly exceeding the original

Offline kOba

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Re: Restyling Mesh&Texture Firebirb
« Reply #13 on: July 30, 2012, 11:32:30 am »
first Image
Ok implemented some changes

Front: Lift Reactors (or whatever they call it)
Center: Landing Gears
Retro: reactor pressure (or whatever they call)

Second Picture:
View from above, landed Dropship

Third image:
Dropship in flight

Fourth image:
Dropship in flight view from the back

Offline Crystan

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Re: Restyling Mesh&Texture Firebirb
« Reply #14 on: July 30, 2012, 12:44:43 pm »
There was a problem with the firebird? I thought it looked good.
D: (view attachment)

Anyway i really like the new version. Especially the cockpit looks awesome - looks better in connection with the new stiletto, which have a similar cockpit design atleast in my opinion.
« Last Edit: July 30, 2012, 12:51:17 pm by Crystan »