From the front corner, looking up at the driver's side door from roughly ground level. This is with perspective turned on in Blender; just for size reference, that tall stick is six feet tall, and the wheels on this beast are three feet high.
...and from the rear left corner, a nice view of the rear door, rear bumper and roof.
I've tweaked the "eyebrow" that protects the windscreen, adjusted various things, added wheel attachments (the thing lacks "axles" in the strict sense; I figure each wheel is independently electrically powered and there's fuel cells in the floorboards or similar. You can see the underside is fully surfaced, just in case some enterprising map builder wants to crash one or blow it onto it's roof.
The whole project is currently around 630 faces, which includes half a dozen random cubes and such used for scale and the two visible wheels, both of which are 32-segment cylinders. That puts the body of the Hummer-replacement at around 400 faces or so. Each wheel is likely to be around 80-100 faces modelled (need to experiment to see how far below the current 32-seg cylinders I can go and still have round wheels!) which will put a complete vehicle at 700-900 faces, very roughly. Does that seem workable in-game?
Anyone know if you can coax Blender into giving you a face count of just one mesh or component?
Finally, this thing needs a name! Calling it "replacement Hummer" might be accurate but it's boring. Naming suggestions, please!