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Offline Neonin

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Armour Values
« on: July 15, 2012, 12:12:26 am »
I was wondering about the resistance values of the armour in the game, specifically those listed in armour.ufo. Where it lists a number after a damage type, is that number a percentage or an absolute value?

So for example, an assault rifle shot does 42 points of damage, +/-5 so a maximum of 47. Normal alien body armour lists its protection against normal_medium as 20, so does this mean the damage is reduced by 20% or 20 points?

Also, how does it stack with the natural resistances of the various alien types?
« Last Edit: July 15, 2012, 12:20:10 am by Neonin »

Offline H-Hour

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Re: Armour Values
« Reply #1 on: July 15, 2012, 10:06:06 am »
Points, not percentage. As far as I understand it, alien resistance stacks in simple addition.

Damage (25) - Armour Resistance (5) - Alien Resistance (5) = 15

Offline Neonin

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Re: Armour Values
« Reply #2 on: July 15, 2012, 10:55:44 am »
I figured as much, but clarification is always best, thanks H-Hour :)

Offline Duque Atreides

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Re: Armour Values
« Reply #3 on: July 16, 2012, 01:36:48 am »
And what about the rating?


For example

Alien body armour have a normal_medium protection of 20. Rating of 20.

So, i understand that if i shot at the alien with a assault rifle, the equation is

Damage (42)-protection (20)-alien resistance (10 for example) = real damage (12)

But, what happen with the the rating? what effect have this thing?

Offline DarkRain

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Re: Armour Values
« Reply #4 on: July 16, 2012, 03:19:45 am »
Rating has no effect in actual damage, its just for showing it in the UI as a hint of how good is the armour's performance against different damage types.

Offline Duque Atreides

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Re: Armour Values
« Reply #5 on: July 16, 2012, 04:30:11 am »