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Author Topic: Get rid of the silence!  (Read 9587 times)

Offline Crystan

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Get rid of the silence!
« on: May 25, 2012, 02:44:00 am »
Okay - the battlescape is very quite which causes a lack of atmosphere in battlescape. We got some maps with some 2D Amb sounds (plays always at the same volume, regardless the position of the camera) which is a good start. So i came up with the idea to post a thread with some suggestions and tips for new mappers. Cut a long story short - here are my thoughts:

- Add 3d amb sounds to things like rivers, lakes, fire sites etc.
- Add 2d STEREO amb sounds like city_abnd_ufoai_atm.ogg or ufo_night_atm.ogg (i can provide some, but amb sounds are not my strong point)
- Never, NEVER use a sound which have less than 22khz or have a obviously a bad quality.
- Dont use any sounds which have a bad loop or will be noticable repetitive.
- Oh dear god of code, please let someone implement my Footstep feature request ;)
« Last Edit: October 13, 2012, 02:30:40 pm by Crystan »

Offline Mattn

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Re: Get rid of the silence!
« Reply #1 on: May 25, 2012, 10:29:10 am »
maybe you should create a sounds section in the wiki mapping category

Offline Crystan

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Re: Get rid of the silence!
« Reply #2 on: May 25, 2012, 11:56:40 am »
Okay dokey

Offline solbu

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Re: Get rid of the silence!
« Reply #3 on: May 30, 2012, 04:39:46 am »
- Never, NEVER use a sound which have less than 22khz
The wiki already says that the minimum is 44kHz.

Offline Crystan

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Re: Get rid of the silence!
« Reply #4 on: May 30, 2012, 12:02:01 pm »
The wiki already says that the minimum is 44kHz.
I know - i wrote it. Ensuing that no mapper will read that, its meant as a special instructions 4 them. ;) Its also hard to find good amb sounds with 44khz afaik.
« Last Edit: May 30, 2012, 12:04:13 pm by Crystan »