project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Development
»
Artwork
»
New plant models by replacing
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: New plant models by replacing (Read 17428 times)
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #15 on:
May 21, 2012, 05:15:15 pm »
modified
and replaced
«
Last Edit: May 23, 2012, 04:16:34 pm by kOba
»
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #16 on:
May 21, 2012, 06:31:56 pm »
for developers of maps, new textures for you ...
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #17 on:
May 21, 2012, 08:10:45 pm »
here are the exported md2s
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #18 on:
May 22, 2012, 10:46:33 pm »
has some problems?
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #19 on:
May 22, 2012, 11:49:10 pm »
A new palm if you want to add ...
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #20 on:
May 23, 2012, 08:15:08 am »
nice.
no i just attached md2 for easier inclusion into the game.the size with the original, model does not match and thus we have to edit all the maps that using this model.
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #21 on:
May 23, 2012, 12:57:10 pm »
I have to reduce the size? is too big?
Logged
Kildor
Project Artist
Captain
Posts: 757
Project mapper and some other stuff`er
Re: New plant models by replacing
«
Reply #22 on:
May 23, 2012, 02:34:59 pm »
You can make it equals to current version of model. Sorry, I don`t know bigger it or lesser.
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #23 on:
May 23, 2012, 04:24:57 pm »
You can download the file and the same, but modified
«
Last Edit: May 23, 2012, 04:29:29 pm by kOba
»
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #24 on:
May 28, 2012, 12:38:02 pm »
Quote from: kOba on May 22, 2012, 11:49:10 pm
A new palm if you want to add ...
do you have a model file for this already?
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #25 on:
May 28, 2012, 03:29:21 pm »
here he apologizes
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #26 on:
May 28, 2012, 08:19:52 pm »
here are three other new models
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #27 on:
May 28, 2012, 08:50:01 pm »
thanks a lot
btw. it would be cool if you could use pngs not jpegs. i will try to integrate the models now.
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #28 on:
May 28, 2012, 08:59:59 pm »
it would also be cool if you could make the textures power of two - because otherwise we have scaling artifacts
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #29 on:
June 14, 2012, 05:59:55 pm »
Sorry for the lack I got a job in his hands, and has priority, plus I'm learning to use blender (great program, not at all easy to use.) We feel in a week!
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
UFO:Alien Invasion
»
Development
»
Artwork
»
New plant models by replacing