project-navigation
Personal tools

Author Topic: Interface, HUD and other  (Read 34657 times)

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Interface, HUD and other
« Reply #60 on: May 17, 2012, 06:57:30 pm »
I still think you should put that guy a helmet on. ;)

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: Interface, HUD and other
« Reply #61 on: May 17, 2012, 08:23:39 pm »
Given that it's a victory, he probably removed it. Armour isn't a fun thing to wear out of combat.
Though, maybe having him hold it under his arm or strapped somewhere around his belt might be nice.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Interface, HUD and other
« Reply #62 on: May 17, 2012, 09:15:45 pm »
Given that it's a victory, he probably removed it. Armour isn't a fun thing to wear out of combat.
Well its still a fact that his face is totally ugly. So better hide that zombie face under a helmet. ;)

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: Interface, HUD and other
« Reply #63 on: May 17, 2012, 11:09:19 pm »
*Sigh*
It's an alien invasion, not a photo shoot.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Interface, HUD and other
« Reply #64 on: May 17, 2012, 11:14:20 pm »
*Sigh*
It's an alien invasion, not a photo shoot.
Well actually the win/loose screen is a photo shoot. ;)

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: Interface, HUD and other
« Reply #65 on: May 18, 2012, 04:49:00 pm »
And he's not the model you're looking for.
He's the model you need.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: Interface, HUD and other
« Reply #66 on: May 19, 2012, 12:49:28 am »
And he's not the model you're looking for.
He's the model you need.
.... these go to eleven!

Offline kOba

  • Project Artist
  • Squad Leader
  • ***
  • Posts: 112
    • View Profile
Re: Interface, HUD and other
« Reply #67 on: May 21, 2012, 05:07:20 pm »
 >:(Hello, bad manners, I no longer want to redo them, shoot or not! These are the latest about "victory".
Among the other is welcome thanks and appreciation, because I worked for free! ;D

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Interface, HUD and other
« Reply #68 on: May 21, 2012, 05:18:25 pm »
I like last one.

Btw, can you make render with some dead aliens lamped together near firebird?

Offline kOba

  • Project Artist
  • Squad Leader
  • ***
  • Posts: 112
    • View Profile
Re: Interface, HUD and other
« Reply #69 on: May 21, 2012, 05:24:43 pm »
and difficult, I have recovered this model, the scene of Hyperion @ headdie, although I have tried several times, I have not found any other model that is static, all are. md2.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Interface, HUD and other
« Reply #70 on: May 21, 2012, 05:34:08 pm »
Have you seen this?

Offline kOba

  • Project Artist
  • Squad Leader
  • ***
  • Posts: 112
    • View Profile
Re: Interface, HUD and other
« Reply #71 on: May 21, 2012, 06:25:58 pm »
ok thanks ;)

Offline homunculus

  • Sergeant
  • *****
  • Posts: 387
    • View Profile
Re: Interface, HUD and other
« Reply #72 on: May 26, 2012, 08:18:35 pm »
great, now we have a mutant soldier with two heads and four arms, holding a cut-off head of an alien.
in a previous version, the soldier with the head was "growing" out of the larger soldier below, where the neck and head should have been, resembling a centaur.
i mean, the face-covering helmet disappeared into the general mass of armor, and the two soldiers blended together in such way.
not that phalanx soldiers running rampage and cutting off heads of dead aliens and playing with them would be such a great idea in my opinion.

on some pictures it feels like the barrels are the most important thing in the picture because they are at the central location, and most detailed, and even cover up the firebird.
i think the barrels are superfluous.

on a positive note:
i liked the evening sky, because of the implied 'end of the day' message, as someone also wrote earlier (moon below cloud level, though).
but i think you are making it too complicated, either with the cut off heads or the barrels.

actually the last one (without the barrels) would get my vote (not that it matters much) if the soldier with the alien head was removed from the picture and the sky changed back to evening sky.
and, not only the weapons would need to be larger, but currently the firebird looks like some sports car, shouldn't the firebird be at least 3 times bigger, maybe even 5 times bigger?

and, i wonder how you feel about doing a parody of http://en.wikipedia.org/wiki/File:Eug%C3%A8ne_Delacroix_-_La_libert%C3%A9_guidant_le_peuple.jpg or some other well-known classic, by copying some of the poses?
« Last Edit: May 27, 2012, 11:02:18 am by homunculus »

Offline kOba

  • Project Artist
  • Squad Leader
  • ***
  • Posts: 112
    • View Profile
Re: Interface, HUD and other
« Reply #73 on: May 27, 2012, 08:15:14 pm »
@ homunculus
I do not know if you know what is the difference between illusion and reality, but you have to understand that you can also create optical illusions in order to eliminate programming errors, or just perception. The ancient Greeks and Romans sculptors shortened legs of the statues because they seemed proportionate!
Anyway, you can not expect that with the resources at my disposal I do miracles.

Prime. I ask to be realistic and then ask me to do bigger weapons, when in fact they are smaller (in the game there are guns that seem anti-aircraft artillery). Can you believe?

Second. Not to mention the Firebird in the game that looks like a baby stroller.
Third. But have you seen the maps? and polygonal elements, seems to be a map of Tomb Raider, Chairs square as big as a person. Maps so meager that seem to come from a fashion show!

We leave the mechanics of realistic representation is not in the game and there are appropriate ways to do it.
What you may ask Osiris who made the armor, can certainly do a much better job than mine, what I usually do it for me, so much that I made ​​the first screen of victory, the one with the red sunset.

To do what you ask for a week should I work, do not you exaggerating? But if I could retrieve all the resources I could also try to do it, but it would not be tomorrow

And I still prefer this: ;D
http://it.wikipedia.org/wiki/File:Quarto_Stato.jpg
« Last Edit: May 27, 2012, 08:23:51 pm by kOba »

Offline kOba

  • Project Artist
  • Squad Leader
  • ***
  • Posts: 112
    • View Profile
Re: Interface, HUD and other
« Reply #74 on: May 27, 2012, 08:52:24 pm »
Hello boys
excuse the absence, but I downloaded the 2.5 development and be there I was doing some little game. (What, you have not noticed my absence, patience!)

You have changed my favorite weapon shots, how could you! I'm desperate! eliminate the three strokes of the launcher, the Bolterrifle. I want the massacre alien!
You did not have it ... sniff sniff!

By the way, I also restored my previous interface.
  p.s a little present for you ... tatatam tatatam ... the plot hive, I've done this to us! cool is not it?