project-navigation
Personal tools

Author Topic: Slow battle between ships problem  (Read 16121 times)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Slow battle between ships problem
« Reply #15 on: May 19, 2012, 12:04:46 pm »
no, this is no stable version - but our nightly build. we are still working on fixing this bug. once it is fixed we will release a 2.4.1 patch

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Slow battle between ships problem
« Reply #16 on: May 26, 2012, 01:33:23 pm »
Quote
I experienced a lag spike in geoscope arial combat. The Saracen armed with Sparrowhawk and TR - 80 launchers vs Alien Fighter, lag spike every time, if I replace both weapons with plasma weapon the lag is gone.

see http://ufoai.org/forum/index.php/topic,6708.0/topicseen.html

this might be related, too

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Slow battle between ships problem
« Reply #17 on: May 26, 2012, 05:26:49 pm »
can anyone confirm this observation?

Offline Kemlo

  • Rookie
  • ***
  • Posts: 66
    • View Profile
Re: Slow battle between ships problem
« Reply #18 on: May 26, 2012, 10:04:07 pm »
I've never encountered this problem however I only use stilettos and sparrowhawks.

Offline maackey

  • Rookie
  • ***
  • Posts: 30
    • View Profile
Re: Slow battle between ships problem
« Reply #19 on: May 26, 2012, 11:53:04 pm »
Yes, the game slows to a screeching halt. When next frame updates, my fps drops to 0.1 frames per second (much less than that in reality) and every few moments some attack sound will play.

I saved a game just before I sent one of my dropships to attack the fighter. Both the "Hammer" and "Scythe" (loadouts of all miniguns and 2 missiles w/ minigun nose respectively) will cause the game to slow if either/or/both happen to come into close dogfighting.

Offline mutonizer

  • Cannon Fodder
  • **
  • Posts: 2
    • View Profile
Re: Slow battle between ships problem
« Reply #20 on: July 05, 2012, 10:16:16 pm »
Oddly enough, I had the exact same issue, every single time I sent my 2 stilettos against an enemy that would engage my fighters (with the geoscape message: xxx is attacking yyy) using 2 stilettos with default missile loadout and 2.4 version....

Since I disabled the message setting (on geoscape) so that there is no "pause" when I'm being attacked, it's smooth...

Could totally not be related, but I just don't have the problem anymore after 8+ hours in that game.

Just my 2 cents.

Offline teh.f4ll3n

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: Slow battle between ships problem
« Reply #21 on: July 11, 2012, 02:45:41 pm »
Same glitch, 1 Stiletto vs 1 UFO Fighter. Scouts are fine. Only the Fighers cause this. Windows 7 64-bit, Apr 25 2.4 Stable win-32 build

Edit: Bug fixed in current 2.5-dev build 1342191649
« Last Edit: July 14, 2012, 09:09:16 am by teh.f4ll3n »

Offline Duque Atreides

  • Rookie
  • ***
  • Posts: 80
    • View Profile
Re: Slow battle between ships problem
« Reply #22 on: July 14, 2012, 08:09:20 pm »
If you don´t mach the speed of the ufo, this not happen. So, i don´t use armor on aircraft.

Offline jjkfromuk

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: Slow battle between ships problem
« Reply #23 on: September 11, 2012, 04:15:27 pm »
I also have the same issue. Any fix other than avoiding air interceptions all together ?

Offline BoogieMan

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
Re: Slow battle between ships problem
« Reply #24 on: September 16, 2012, 04:20:29 am »
Happens to me constantly, fresh install. I only started playing earlier today.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Slow battle between ships problem
« Reply #25 on: September 16, 2012, 11:33:27 am »
fresh install of which version?

Offline BoogieMan

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
Re: Slow battle between ships problem
« Reply #26 on: September 17, 2012, 09:38:40 pm »
Win32 Release version 2.4 (≈969 MB)

 It does seem to occur once my Stilletto starting fight point blank with enemy UFOs. If they keep range, it doesn't happen. I just have to put game speed up on high, alt tab and waste time until I hear the battle is over then tab back in and resume.

Offline M4t4dor

  • Cannon Fodder
  • **
  • Posts: 3
    • View Profile
Re: Slow battle between ships problem
« Reply #27 on: September 21, 2012, 01:33:06 pm »
Same here in windows version 2.4 downloaded about 1 week ago.

I can reproduce each time by luring a fighter to my base with SAM/AAA and releasing 2 local fighters when the UFO is at very close range. So they fight one on top of the other.

I did notice something odd, that the 2nd fighter  doesn't join the fight, instead it shows heading like it's intercepting. Even when the UFO it's right on top of it anyway. :o

Offline BoogieMan

  • Cannon Fodder
  • **
  • Posts: 7
    • View Profile
Re: Slow battle between ships problem
« Reply #28 on: September 21, 2012, 11:27:46 pm »
With more testing it seems to happen any time any of my flying crafts end up fighting point blank, not just Stilettos. Which is quite often.

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Slow battle between ships problem
« Reply #29 on: September 23, 2012, 09:28:50 am »
I dont see this slowdowns!
Tried both savegames and the config as well
45fps as expected
But im compiling ufoai on my own in my own mingw environment
Its build for at least pentium4 and SSE2

Extract ufoai.zip into your ufoai dir and replace existing files ... (save your files before ;))