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Author Topic: Game crashes at the end of the level if your soldier is stunned.  (Read 3371 times)

Offline PanzerFury

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On a map +oriental, I managed to position my soldiers to flank the enemy and encircle it, similarly as on the picture attached (blue soldiers represent my soldiers, brown one the enemy).  Soldier kneeling was carrying a laser rifle, soldier behind the enemy a stun rod. I stunned the enemy in the back with a double charge, which stunned the enemy, but also knocked out the soldier kneeling (was on low HP). Because that was the last enemy, the game should ended, but crashed instead. The ufoconsole.log showed:

Code: [Select]
2012/04/18 00:11:22 [STATS] Lord Fury (Mahmoud Henriksen) stuns alien (Mkeek Ok Orokk) with Double Charge of stunrod (entnum: 129)
2012/04/18 00:11:22 [STATS] Lord Fury stuns Ayar Chardonais (own team) with Double Charge of stunrod (entnum: 142)
2012/04/18 00:11:25 ********************
2012/04/18 00:11:25 ERROR: InvAdd failed - could not add 0 item(s) of grenl to container 8
2012/04/18 00:11:25 ********************

Also not sure if stunning two squares away is intended?

Installed from http://ufoai.org/snapshots/ufoai_2.4-dev_i386.deb
My system:
Code: [Select]
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
OpenGL version string: 2.1 Mesa 8.0.2
OpenGL shading language version string: 1.20
OpenGL extensions:
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Redwood [Radeon HD 5670]
Linux CENTURION 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

Best regards, PF