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Author Topic: Modding missions  (Read 2525 times)

Offline Latino210

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Modding missions
« on: October 23, 2012, 03:26:10 pm »
Just a quick question: is it possible to modify the behaviour of UFOS in the Geoscape?

Offline Mattn

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Re: Modding missions
« Reply #1 on: October 23, 2012, 04:38:12 pm »
what do you want to change?

Offline Latino210

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Re: Modding missions
« Reply #2 on: October 23, 2012, 08:12:25 pm »
Well, first I want to see the script that regulates the missions (assuming that there is one). I'd like to modify the lenght of time the UFOs stays in the air, their speed, their missions.
For example, AFAIK there are four kinds of mission:

Recon: fly around a little, fly away
Ground mission: fly around, reach a city or an interestin place, generate a terror/harvesting/UFO landed mission, then fly away
Retaliate: zero on a base, destroy it
Magic!: a ground mission is generated by magic without any UFO appearing

Am I right? I'd like to tweak around the missions, but I do not know where to start...