Archive > Bugs prior to release 2.4

Bug in power armor animation

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nerf5000:
Hey folks, searched for this and didn't see it so posting.
In skirmish, the power armor animation loops when ordered to crouch/uncrouch. It seems that it loops the last few frames after a move as well (twitching legs); curiously enough it seems that the head doesnt move but the rest of the armor does (i.e. you see the armor crouch and the head emerges afterwards) so I guess the actor crouches normally but the armor layer loops. This is on 2.4-dev March 19 w32 freshly installed on Win7x64, with GeForce 9600MGT (driver ver 8.17.12.6658)

geever:

--- Quote from: nerf5000 on March 19, 2012, 04:21:50 pm ---Hey folks, searched for this and didn't see it so posting.
In skirmish, the power armor animation loops when ordered to crouch/uncrouch. It seems that it loops the last few frames after a move as well (twitching legs); curiously enough it seems that the head doesnt move but the rest of the armor does (i.e. you see the armor crouch and the head emerges afterwards) so I guess the actor crouches normally but the armor layer loops. This is on 2.4-dev March 19 w32 freshly installed on Win7x64, with GeForce 9600MGT (driver ver 8.17.12.6658)

--- End quote ---

It is a known issue, for example that's why we asked Origin to create a new set of armour models: http://ufoai.org/forum/index.php/topic,5278.msg49107.html#msg49107

They're not in 2.4 because there is still a bit of work left on them: http://ufoai.org/wiki/index.php/TODO/Soldier_Models

-geever

nerf5000:
Thanks!

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