This is a UFO:AI battlescape HUD that attempts to reduce the required clicking.
This makes it a convenience mod, not a gameplay mod.
Started out as an attempt to popularize mouse wheel use, but found several other ways to make the HUD more convenient, like using the weapon container as a button for shooting rather than having a small button to open the firemode list.
Main features are:
1) The rather large weapon box is used as a button for shooting (right click for shooting, left mouse button for dragging the weapon to another container or floor).
A menu of firemodes pops up when mouse hovers over weapon hand, and the firemodes in the menu can also be clicked with both mouse buttons to shoot.
Alternatively, firemode selection can be changed by mouse wheel.
2) Putting a grenade in hand is as simple as dragging the grenade from belt to hand container (without opening inventory popup, and afterwards closing it).
In the attached screenshot the secondary hand is not visible right now (because the hand is empty), but it will get highlighted when you start dragging.
I think this is a great improvement, as otherwise the inconvenience of opening the inventory popup has often been enough to make me decide in favor of shooting where using a grenade would have been more appropriate.
Also, reaction fire button displays more info (TU of the selected firemode in button label and firemode info in tooltip), option to highlight tiles that are reachable for a soldier, selected soldier panel displays wounds as little bars in main screen in 2.5-dev version, etc.
The 'readme.txt' and 'lazy.bat' are no longer included in the .zip.
Because "it is just a mod" and there are probably many (and possibly more correct) ways of enabling it.
My instructions are as follows:
the way i use this (ufo:ai battle screen hud mod) on windows xp:
extract (unpack) into userdata folder (folder 'mods' should appear next to the 'base' there):
C:\Documents and Settings\<user name>\Application Data\UFOAI\2.4\mods
(for 2.5, it would be C:\Documents and Settings\<user name>\Application Data\UFOAI\2.5-dev\mods)
and run the game (from where you installed the game) as:
ufo +set fs_gamedir mods
me being lazy enough i certainly don't type it in command prompt, but i have 'lazy.bat' in the folder where i installed the game (same folder where 'ufo.exe' is), and i use a desktop shortcut to the bat.
there are probably other ways to enable the mod, this is just what i did.
summary:
1. unpack in userdata folder
2. create lazy.bat in the folder where the game is installed.
lazy.bat contains one line: ufo +set fs_gamedir mods
3. create shortcut to lazy.bat
4. change icon of lazy.bat shortcut (if you wish) and drag the shortcut to desktop
5. 'lazy hud' should now appear in hud selection in gameplay options.
I hope this is clear, at least it looks clear to me (but I am the one who wrote it, so that doesn't mean much).
You can ask questions if something is not clear.
And I am interested in feedback, especially about things that people don't like about this HUD (because the only person I have got criticism from so far is myself).
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EDIT year 2023: The lazy2.5-dev worked with some early dev version of 2.5, and I don't remember which version. I was not here when the release version of 2.5 became available, and it does not work with the release version of 2.5.
The lazy2.4 still works with 2.4, though.
Also, if you want to do things more nicely, you might want to put it in a separate folder in mods, as explained here:
https://ufoai.org/forum/index.php/topic,8830.msg68466.html#msg68466