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Author Topic: Testing the maps ongame...  (Read 3645 times)

Offline Latino210

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Testing the maps ongame...
« on: November 10, 2011, 10:00:13 pm »
Hello!

I finished my first map, compiled it, now I am having troubles testing it ongame. So, I unzip the 0ufo.pk3 file, I add the
Code: [Select]
mapdef Alley1
{
map "mastermap2"
description "_Your map description"
teams 2
multiplayer false
maxaliens 8
aircraft
{
}

ufos
{
//any
}

terrains
{
//any
}

cultures
{
//any
}

populations
{
//any
}
}

to the maps.ufo file, I still cannot load the map with the skirmish tool...
« Last Edit: November 13, 2011, 10:11:13 pm by Mattn »

Offline H-Hour

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Re: Testing the maps ongame...
« Reply #1 on: November 10, 2011, 10:10:38 pm »
The mapdef looks correct. What does this mean?

to the maps.ufo file, I still cannot load the map with the skirmish tool...

Do you see the map appear as an option in the skirmish menu?

Offline Latino210

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Re: Testing the maps ongame...
« Reply #2 on: November 11, 2011, 06:56:04 pm »
No, the map is not appearing.

Offline H-Hour

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Re: Testing the maps ongame...
« Reply #3 on: November 11, 2011, 07:19:02 pm »
Attach your maps.ufo file.

Offline Latino210

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Re: Testing the maps ongame...
« Reply #4 on: November 11, 2011, 11:44:15 pm »
done. I compressed it with .zip to attach it!

Offline H-Hour

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Re: Testing the maps ongame...
« Reply #5 on: November 12, 2011, 12:43:30 pm »
Seems corrupted on my end. You should be editing the .ufo file in a raw text editor, like Notepad or Notepad++. Otherwise it could cause problems.

Try copying your map definition (only the bit for your map) into a text file in Notepad, then saving the file as testmap.ufo. Put that file into /base/ufos/ and see if it works then.

Offline MCR

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Re: Testing the maps ongame...
« Reply #6 on: November 13, 2011, 06:54:48 pm »
You also could attach your .map file here, so we could have a look at it.