project-navigation
Personal tools

Author Topic: Bug - crash on entering a particular mission  (Read 2323 times)

Offline ptbptb

  • Rookie
  • ***
  • Posts: 60
    • View Profile
Bug - crash on entering a particular mission
« on: September 28, 2011, 08:28:38 pm »
In the attached save file a transport craft is just about to reach a UFO mission. Every time you click 'Enter' for that mission the game crashes. I have played the laboratory map before, so it obviously doesn't always generate missions that crash. Anyway, the last part of the console log is as follows:

Code: [Select]
[STATS] Soldier Polina Schwartz earned 0 experience points in skill #6 (total experience: 0). It is now 0 higher.
[STATS] Soldier Polina Schwartz earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher.
[STATS] Soldier Polina Schwartz earned 200 experience points in skill #8 (total experience: 2800). It is now 7 higher.
[STATS] Soldier Polina Schwartz earned 267 experience points in skill #9 (total experience: 4256). It is now 9 higher.
Client stream was closed
Used inventory slots after battle: 0
Shutdown server: Mission end
Unload the game library
music change to van_geoscape (from AlexFightmare)
Calling subsystems
...subsystem 'campaign' - saved
...subsystem 'base' - saved
...subsystem 'research' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'aircraft' - saved
...subsystem 'alien base' - saved
...subsystem 'interest' - saved
...subsystem 'installation' - saved
...subsystem 'mission' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (2277251 Bytes)
music change to Crystan-Geosphere02 (from van_geoscape)
Calling subsystems
...subsystem 'campaign' - saved
...subsystem 'base' - saved
...subsystem 'research' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'aircraft' - saved
...subsystem 'alien base' - saved
...subsystem 'interest' - saved
...subsystem 'installation' - saved
...subsystem 'mission' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (2277505 Bytes)
setting game random seed to 493799
------- Loading game.dll -------
not found at '/usr/local/lib'
not found at 'C:\Users\Paul\AppData\Roaming\UFOAI/2.4-dev/base'
found at './base'
Using RMA2 seed: 31 for <(null)>
tiles: -laboratory/lab_ +main +craft_drop_firebird +craft_ufo_scout
pos: -32 -24 0 16 -24 0 -32 0 0
tiles: 3
CM_LoadMap: "-laboratory/lab_ +main +craft_drop_firebird +craft_ufo_scout" "-32 -24 0 16 -24 0 -32 0 0"
Rerouted for RMA in   5.0s
checksum for the map '+laboratory': 2445452322
ufo script checksum 437549448
-------------------------------------
Connecting to localhost...
==== ShutdownGame ====
Used inventory slots in game on shutdown: 0
==== InitGame ====
Spawned ai player for team 0 with entnum 61
Spawned ai player for team 0 with entnum 62
Spawned ai player for team 0 with entnum 63
Spawned ai player for team 0 with entnum 64
Spawned ai player for team 0 with entnum 65
Spawned ai player for team 0 with entnum 66
Created AI player (team 0)
Spawned ai player for team 7 with entnum 67
Spawned ai player for team 7 with entnum 68
Spawned ai player for team 7 with entnum 69
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/laboratory.mat'
added static light, color (1.000000, 1.000000, 0.690000) position (728.000000, -172.000000, 79.000000)  radius=255.000000
added static light, color (1.000000, 1.000000, 0.690000) position (808.000000, -172.000000, 79.000000)  radius=255.000000
added static light, color (1.000000, 1.000000, 0.690000) position (568.000000, -172.000000, 77.000000)  radius=255.000000
added static light, color (1.000000, 1.000000, 0.690000) position (968.000000, -172.000000, 79.000000)  radius=255.000000

Com_EParseValue: Illegal vector statement '1' (file: 'src/client/battlescape/cl_spawn.c', line: 164)[/quote]

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Bug - crash on entering a particular mission
« Reply #1 on: September 28, 2011, 08:52:46 pm »
this bug is already fixed - please use a more recent version of 2.4-dev

Offline ptbptb

  • Rookie
  • ***
  • Posts: 60
    • View Profile
Re: Bug - crash on entering a particular mission
« Reply #2 on: September 28, 2011, 08:55:03 pm »
Quote
this bug is already fixed - please use a more recent version of 2.4-dev

Yeah, I just finished doing a full download a minute ago and found that out myself.
« Last Edit: September 29, 2011, 01:04:13 pm by ptbptb »

Offline O01eg

  • Rookie
  • ***
  • Posts: 73
    • View Profile