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Author Topic: Fullscreen startup crash on 2.4-Dev OSX10.6.7  (Read 4098 times)

Offline schwinn430

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Fullscreen startup crash on 2.4-Dev OSX10.6.7
« on: June 10, 2011, 07:22:20 pm »
First off, love the game. Keep up the great work guys!
I've been playing the 2.4-Dev version and notice that it crashes on startup if Fullscreen is turned on. Interestingly enough, it will start up fine with fullscreen off and you can turn fullscreen on afterwards and play just fine.

Here is the bug report it generates:

Process:         ufo [356]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         2.4-dev (2.4-dev)
Code Type:       X86-64 (Native)
Parent Process:  launchd [182]

Date/Time:       2011-06-10 10:04:32.251 -0700
OS Version:      Mac OS X 10.6.7 (10J869)
Report Version:  6

Interval Since Last Report:          1518148 sec
Crashes Since Last Report:           15
Per-App Interval Since Last Report:  13020 sec
Per-App Crashes Since Last Report:   11
Anonymous UUID:                      9BD11775-4448-446E-B110-445122D3E1C2

Exception Type:  EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  1  Dispatch queue: com.apple.libdispatch-manager

Thread 0:  Dispatch queue: com.apple.main-thread
0   net.sourceforge.UFOAI            0x00000001000116b8 VID_GetModeInfo + 114
1   net.sourceforge.UFOAI            0x000000010000d5e5 CL_VideoInitMenu + 59
2   net.sourceforge.UFOAI            0x000000010000ddc1 CL_InitAfter + 46
3   net.sourceforge.UFOAI            0x00000001000ef0c6 Qcommon_Init + 1373
4   net.sourceforge.UFOAI            0x0000000100169c52 main + 201
5   net.sourceforge.UFOAI            0x0000000100001708 start + 52

Thread 1 Crashed:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                0x00007fff828a612a kevent + 10
1   libSystem.B.dylib                0x00007fff828a7ffd _dispatch_mgr_invoke + 154
2   libSystem.B.dylib                0x00007fff828a7cd4 _dispatch_queue_invoke + 185
3   libSystem.B.dylib                0x00007fff828a77fe _dispatch_worker_thread2 + 252
4   libSystem.B.dylib                0x00007fff828a7128 _pthread_wqthread + 353
5   libSystem.B.dylib                0x00007fff828a6fc5 start_wqthread + 13

Thread 1 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000004  rbx: 0x0000000105880e50  rcx: 0x0000000105880ce8  rdx: 0x0000000000000000
  rdi: 0x0000000000000004  rsi: 0x0000000000000000  rbp: 0x0000000105880e90  rsp: 0x0000000105880ce8
   r8: 0x0000000000000001   r9: 0x0000000105880e50  r10: 0x0000000105880e20  r11: 0x0000000000000246
  r12: 0x00007fff703b3978  r13: 0x00007fff703b3d48  r14: 0xffffffffffffffff  r15: 0x00007fff703b3d88
  rip: 0x00007fff828a612a  rfl: 0x0000000000000247  cr2: 0x00000001000e0000

Binary Images:
[truncated]


Offline YVN

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Re: Fullscreen startup crash on 2.4-Dev OSX10.6.7
« Reply #1 on: July 26, 2011, 11:59:59 pm »
HI, I'm playing this game since 2.2 and 2.4 is great.
I have following bugs to report.
1. At start-up the game crash one time every 2 attempts (always the first attempt.) (This bug wasn't present on the 2.2)
2. To quit the game I have to press 2 time the Quit anyway button to close the game.(This bug wasn't present on the 2.2)
3. On the Ovnipedia, the mele-weapon's statistics are missing. (Theses data were present on the 2.2)
4. Wen a rechearch succeed we don't received any more the recherch mail (it was great on the 2.2 for the ambiance)

5. the missions on the 2.4 are less visible on the map

French translation is perfect good job.

I link now the error report I received when I try to launch the game.
----------------------------
Process:         ufo [127]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         2.4-dev (2.4-dev)
Code Type:       X86-64 (Native)
Parent Process:  launchd [87]

Date/Time:       2011-07-26 09:31:34.913 +0200
OS Version:      Mac OS X 10.6.8 (10K540)
Report Version:  6

Exception Type:  EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  1  Dispatch queue: com.apple.libdispatch-manager

Thread 0:  Dispatch queue: com.apple.main-thread
0   net.sourceforge.UFOAI            0x0000000100010f6f VID_GetModeInfo + 114
1   net.sourceforge.UFOAI            0x000000010000d0ad CL_VideoInitMenu + 59
2   net.sourceforge.UFOAI            0x000000010000d6fe CL_InitAfter + 46
3   net.sourceforge.UFOAI            0x00000001000ee051 Qcommon_Init + 1373
4   net.sourceforge.UFOAI            0x0000000100171fad main + 201
5   net.sourceforge.UFOAI            0x00000001000010d0 start + 52

Thread 1 Crashed:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib                0x00007fff85344c0a kevent + 10
1   libSystem.B.dylib                0x00007fff85346add _dispatch_mgr_invoke + 154
2   libSystem.B.dylib                0x00007fff853467b4 _dispatch_queue_invoke + 185
3   libSystem.B.dylib                0x00007fff853462de _dispatch_worker_thread2 + 252
4   libSystem.B.dylib                0x00007fff85345c08 _pthread_wqthread + 353
5   libSystem.B.dylib                0x00007fff85345aa5 start_wqthread + 13

Thread 1 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000004  rbx: 0x0000000104dc9e50  rcx: 0x0000000104dc9ce8  rdx: 0x0000000000000000
  rdi: 0x0000000000000004  rsi: 0x0000000000000000  rbp: 0x0000000104dc9e90  rsp: 0x0000000104dc9ce8
   r8: 0x0000000000000001   r9: 0x0000000104dc9e50  r10: 0x0000000104dc9e20  r11: 0x0000000000000246
  r12: 0x00007fff709c8998  r13: 0x00007fff709c8d68  r14: 0xffffffffffffffff  r15: 0x00007fff709c8da8
  rip: 0x00007fff85344c0a  rfl: 0x0000000000000247  cr2: 0x00000001000e0000

Pour plus de détail je peux mailer les logs des erreurs

Offline YVN

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Re: Fullscreen startup crash on 2.4-Dev OSX10.6.7
« Reply #2 on: July 27, 2011, 11:54:00 am »
I have find a solution to solve the start-up crash and the quit problem when playing Full Screen.
when I quit the game I unselect full screen and the sortie button work perfectly after.

To resume to play full screen without the crash, I follow all these steps.
1. I open the game in windows mode.
2. I go to option
3. I go on vidéos and I select full screen.

4. I play...
5. when I want to quit the game.
1. I go to option
2. I go to video and unselect full screen
3. I press sortie and it work perfectly.


I hope it will help to solve this full screen bug.
« Last Edit: July 29, 2011, 06:43:53 pm by YVN »

Offline Loki-Angel

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Re: Fullscreen startup crash on 2.4-Dev OSX10.6.7
« Reply #3 on: July 31, 2011, 01:16:40 pm »
I can't start in fullscreen too. But the first start was fine.
By the way, I run Lion.

Here is my error report:

___________

Process:         ufo [1025]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         2.4-dev (2.4-dev)
Code Type:       X86-64 (Native)
Parent Process:  launchd [123]

Date/Time:       2011-07-31 13:09:11.431 +0200
OS Version:      Mac OS X 10.7 (11A511)
Report Version:  9

Interval Since Last Report:          543913 sec
Crashes Since Last Report:           13
Per-App Interval Since Last Report:  5586 sec
Per-App Crashes Since Last Report:   7
Anonymous UUID:                      A3A8C3A5-23F6-4B26-A70E-49F4F91505D7

Crashed Thread:  1  Dispatch queue: com.apple.libdispatch-manager

Exception Type:  EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
objc[1025]: garbage collection is OFF

Thread 0:: Dispatch queue: com.apple.main-thread
0   net.sourceforge.UFOAI            0x0000000100010f6f VID_GetModeInfo + 114
1   net.sourceforge.UFOAI            0x000000010000d0ad CL_VideoInitMenu + 59
2   net.sourceforge.UFOAI            0x000000010000d6fe CL_InitAfter + 46
3   net.sourceforge.UFOAI            0x00000001000ee051 Qcommon_Init + 1373
4   net.sourceforge.UFOAI            0x0000000100171fad main + 201
5   net.sourceforge.UFOAI            0x00000001000010d0 start + 52

Thread 1 Crashed:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x00007fff957217e6 kevent + 10
1   libdispatch.dylib                0x00007fff8d84560e _dispatch_mgr_invoke + 923
2   libdispatch.dylib                0x00007fff8d84419e _dispatch_mgr_thread + 54

Thread 2:
0   libsystem_kernel.dylib           0x00007fff95721192 __workq_kernreturn + 10
1   libsystem_c.dylib                0x00007fff91dae594 _pthread_wqthread + 758
2   libsystem_c.dylib                0x00007fff91dafb85 start_wqthread + 13

Thread 3:
0   libsystem_kernel.dylib           0x00007fff95721192 __workq_kernreturn + 10
1   libsystem_c.dylib                0x00007fff91dae594 _pthread_wqthread + 758
2   libsystem_c.dylib                0x00007fff91dafb85 start_wqthread + 13

Thread 1 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000004  rbx: 0x00007fff7a8a81e0  rcx: 0x0000000104dd0528  rdx: 0x0000000000000000
  rdi: 0x0000000000000003  rsi: 0x0000000000000000  rbp: 0x0000000104dd06a0  rsp: 0x0000000104dd0528
   r8: 0x0000000000000001   r9: 0x0000000104dd0668  r10: 0x0000000104dd0538  r11: 0xffffff80002d8240
  r12: 0x00007fff7a8a7540  r13: 0x0000000000000000  r14: 0x00007fff7a8a8270  r15: 0x0000000104dd0668
  rip: 0x00007fff957217e6  rfl: 0x0000000000000247  cr2: 0x000000010ff16f78
Logical CPU: 0

Offline Mattn

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Re: Fullscreen startup crash on 2.4-Dev OSX10.6.7
« Reply #4 on: July 31, 2011, 02:17:21 pm »
i might have fixed this crash today - feedback on whether this is fixed or not would be great.

Offline Mattn

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Re: Fullscreen startup crash on 2.4-Dev OSX10.6.7
« Reply #5 on: July 31, 2011, 06:54:39 pm »