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Author Topic: Help out if you compile with the latest repository  (Read 2625 times)

Offline H-Hour

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Help out if you compile with the latest repository
« on: July 29, 2011, 07:37:48 pm »
Hi everyone,

As I push forward with the new alien base map I'm beginning to worry about performance issues with the high brush count. If you get the latest modifications from GIT, can you help me out by loading up the new alien base map? To do so in skirmish mode, just download the attached file and put it into /base/ufos/. Then the map alienb2 will be available (remove the file afterwards to keep a clean repository).

Once you've loaded the map, open the console and type r_speeds 1. You'll see two numbers: brush and alias. Then zoom out and raise the levels to show more or less brushes and let me know when you start noticing slower performance, and then again when the performance slows down so much that it becomes difficult to play.

If you have performance problems, please do the same thing after disabling real-time lighting and shaders.

Please report your numbers like this:

My machine begins to slow down around 6,000 brushes
My machine gets so slow it's difficult to play around 10,000 brushes
Without real-time lighting and shaders my machine never slows down when all brushes are visible (20,658).

Thanks.

Offline jerikojerk

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Re: Help out if you compile with the latest repository
« Reply #1 on: August 16, 2011, 01:43:47 am »
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just download the attached file
which one?

Offline H-Hour

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Re: Help out if you compile with the latest repository
« Reply #2 on: August 16, 2011, 03:11:07 pm »
which one?

Hehe, no wonder I got no responses to this! Well now the map is already playable in Skirmish mode for the latest repository, so you don't need any extra file. It's called alienb2 for now, but I think mattn will swap out the old alien base with the new one soon.

Offline jerikojerk

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Re: Help out if you compile with the latest repository
« Reply #3 on: September 05, 2011, 01:54:29 am »
Quote
=============================
Switch grab input off
Change gametype to 'Skirmish mode'
Using already loaded team
setting game random seed to 724609
------- Loading game.so -------
not found at '/usr/local/lib'
not found at '/home/jerikojerk/.ufoai/2.4-dev/base'
found at './base'
Using RMA2 seed: 25 for <(null)>
tiles: -alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +hall_v2 +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1
pos: -8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0
tiles: 18
CM_LoadMap: "-alienb/ab_ +hall_cne1 +hall_h1 +hall_cnw1 +hall_cne1 +wormhole +hall_tbtm1 +hall_4way1 +powercore +storage_v +hall_v2 +ventl +hub +hangar +ventr +hall_cse1 +hall_h1 +entrance +hall_csw1" "-8 -40 0 8 -40 0 24 -40 0 -56 -24 0 -40 -24 0 -24 -24 0 -8 -24 0 8 -24 0 -56 -8 0 -56 8 0 -40 -8 0 -24 -8 0 8 -8 0 40 -8 0 -56 24 0 -40 24 0 -24 24 0 8 24 0"
********************
ERROR: Couldn't load maps/alienb/ab_hall_cne1.bsp
********************
there is just one alien base...

Offline H-Hour

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Re: Help out if you compile with the latest repository
« Reply #4 on: September 05, 2011, 12:05:19 pm »
Thanks for trying it out. It looks like you haven't compiled that tile: alienb/ab_hall_cne1.bsp.

Offline jerikojerk

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Re: Help out if you compile with the latest repository
« Reply #5 on: September 05, 2011, 11:05:02 pm »
i'm not sure what to do.
i will do a "make -j2 maps" and wait a lot.

Offline H-Hour

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Re: Help out if you compile with the latest repository
« Reply #6 on: September 06, 2011, 07:26:54 am »
You can double-check that the compiled BSP file exists at /base/maps/alienb/ab_hall_cne1.bsp. You should have one BSP file for every MAP file after compiling.