During mapping work I realized that copied windows behave quite strange...
You change the levelflag of one window - all of the copied windows change the levelflag...
![Tongue :P](http://ufoai.ninex.info/forum/Smileys/default/tongue.gif)
You destroy one window via shot or explosion in-game - all of the copied windows break...
![Huh ???](http://ufoai.ninex.info/forum/Smileys/default/huh.gif)
Something's wrong here
![Roll Eyes ::)](http://ufoai.ninex.info/forum/Smileys/default/rolleyes.gif)