project-navigation
Personal tools

Author Topic: Rescue Zones - All Maps with Dropship?  (Read 2781 times)

Offline Edi

  • Squad Leader
  • ****
  • Posts: 296
    • View Profile
Rescue Zones - All Maps with Dropship?
« on: May 24, 2011, 10:19:59 am »
Okay, should all maps with a dropship craftdrop tile have rescue zones? As I understand it, soldiers in the rescue zone when a mission is aborted survive and return to base.

However, at least the craftdrop firebird tile in the ufocrash map does not have a rescue zone, since I don't get that message when a soldier enters or leaves the firebird.

Running version ufoai-2.4-dev-1306186842.

Code: [Select]
------- Loading game.dll -------
not found at '/usr/local/lib'
not found at 'C:\Documents and Settings\Esko\Application Data\UFOAI/2.4-dev/base'
found at './base'
tiles: -ufocrash/uc_ +craft_drop_firebird +craft_crash_fighter +h07 +h01 +d01 +h01 +h05 +h01
pos: -24 -16 0 -24 0 0 0 -16 0 0 0 0 16 8 0 16 0 0 24 -16 0 -24 16 0
tiles: 8
CM_LoadMap: "-ufocrash/uc_ +craft_drop_firebird +craft_crash_fighter +h07 +h01 +d01 +h01 +h05 +h01" "-24 -16 0 -24 0 0 0 -16 0 0 0 0 16 8 0 16 0 0 24 -16 0 -24 16 0"
Rerouted for RMA in   0.0s
checksum for the map '+ufocrash': 2376407783
ufo script checksum 2308402585
-------------------------------------
Connecting to localhost...
==== InitGame ====
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/ufocrash.mat'
added light, ambient=0.476837
Starting the game...

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Rescue Zones - All Maps with Dropship?
« Reply #1 on: May 24, 2011, 11:52:23 am »
Probably, but I'm not really clear on what the rescue zones are all about. Maybe mattn can clarify... is this a 2.4 priority?