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Author Topic: [FIXED] Problems with blended surfaces when rt lighting is turned on  (Read 1736 times)

Offline MCR

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Here are some screenshots showing the problem (first screenie shows the problem with rt turned on, second one without rt lighting, but also without normalmapping) :
« Last Edit: February 17, 2011, 11:03:48 am by MCR »

Offline MCR

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More:

Offline MCR

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Offline Sandro

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Looks like the same bug: http://ufoai.ninex.info/forum/index.php?topic=5782.0 (and it was mentioned at even more topics on the forum, can't remember where).
Reason is the z-fighing due to polygon offset applied to the incorrect rendering mode (should be FILL, no LINES). Here's the patch:

Offline Mattn

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thanks a lot for the fix - it's applied to master already.

Offline MCR

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Re: [FIXED] Problems with blended surfaces when rt lighting is turned on
« Reply #5 on: February 17, 2011, 11:05:06 am »
Good job, Sandro.  8) Thanks a lot for this fix.

Keep the patches rollin'  ;)