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Author Topic: Using high resolution geoscape textures cause a crash with master version  (Read 2028 times)

Offline MCR

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I know that those are not included in the master version (although I still would like to have them there  ;)), but I still would like to play the campaign using those  :'(

Offline Mattn

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Re: Using high resolution geoscape textures cause a crash with master version
« Reply #1 on: February 13, 2011, 12:45:15 pm »
define crash please - and if it is a "crash", please attach a backtrace.

Offline MCR

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Re: Using high resolution geoscape textures cause a crash with master version
« Reply #2 on: February 13, 2011, 12:58:22 pm »
Here is the crashdump:
======start======
Date: 2011-02-13
Windows version 5.1 (Build 2600) Service Pack 3
Win32 RELEASE

Failed to get file flags from (C:\WINXP\system32\atioglxx.dll) File in wrong format
0x69bdb72a : C:\WINXP\system32\atioglxx.dll : [unknown file]
======end========

Offline Mattn

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Re: Using high resolution geoscape textures cause a crash with master version
« Reply #3 on: February 13, 2011, 02:18:12 pm »
not really helpful - please a gdb backtrace - bulid a debug version, not a release version

Offline MCR

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Re: Using high resolution geoscape textures cause a crash with master version
« Reply #4 on: February 13, 2011, 03:44:48 pm »
This is the backtrace from gdb:

(gdb) bt
#0  0x69bdb72a in atioglxx!DrvValidateVersion ()
   from C:\WINXP\system32\atioglxx.dll

I hope this helps somehow  ???

Offline Mattn

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Re: Using high resolution geoscape textures cause a crash with master version
« Reply #5 on: February 13, 2011, 04:04:49 pm »
again no - this is a segfault in your ati driver