project-navigation
Personal tools

Author Topic: cant start UFO:AI  (Read 12780 times)

Offline xcom fan

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: cant start UFO:AI
« Reply #15 on: February 10, 2011, 07:28:21 pm »
Could you please upload the whole ufoconsole.log file to pastebin?

-geever
This is my ufoconsole.log:
2011/02/11 19:11:06 ----- network initialization -------
2011/02/11 19:11:06 libcurl/7.16.4 zlib/1.2.2 initialized.
2011/02/11 19:11:06 ------ server initialization -------
2011/02/11 19:11:06 added 7 maps to the mapcycle
2011/02/11 19:11:06 ----- console initialization -------
2011/02/11 19:11:06 Console initialized.
2011/02/11 19:11:07 ------- video initialization -------
2011/02/11 19:11:07 SDL version: 1.2.14
2011/02/11 19:11:07 I: desktop depth: 32bpp
2011/02/11 19:11:07 I: video memory: 0
2011/02/11 19:11:07 I: Available resolutions: 2048x1536 1920x1440 1920x1200 1920x1080 1856x1392 1800x1440 1792x1344 1600x1200 1360x1024 1360x768 1280x1024 1280x960 1280x768 1280x720 1152x864 1024x768 848x480 800x600 720x576 720x480 640x480 640x400 512x384 400x300 320x240 320x200 (26)
2011/02/11 19:11:07 I: video driver: windib
2011/02/11 19:11:07 I: setting mode -1
2011/02/11 19:11:07 I: set swap control to 0
2011/02/11 19:11:07 I: 1024x768 (fullscreen: no)
2011/02/11 19:11:07 I: got 8 bits of stencil
2011/02/11 19:11:07 I: got 24 bits of depth buffer
2011/02/11 19:11:07 I: got double buffer
2011/02/11 19:11:07 I: got 8 bits for red
2011/02/11 19:11:07 I: got 8 bits for green
2011/02/11 19:11:07 I: got 8 bits for blue
2011/02/11 19:11:07 I: got 8 bits for alpha
2011/02/11 19:11:07 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2011/02/11 19:11:07 GL_RENDERER: RADEON X1600 Series x86/SSE22011/02/11 19:11:07 GL_VERSION: 2.0.5525 WinXP Release2011/02/11 19:11:07 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 2011/02/11 19:11:07 2011/02/11 19:11:07 using GL_ARB_shading_language_100
2011/02/11 19:11:07 GLSL Version: 1.10
2011/02/11 19:11:07 using GL_ARB_framebuffer_object
2011/02/11 19:11:07 max draw buffers: 4
2011/02/11 19:11:07 max render buffer size: 2048
2011/02/11 19:11:07 max color attachments: 4
2011/02/11 19:11:07 using GL_ARB_draw_buffers
2011/02/11 19:11:07 max supported lights: 8
2011/02/11 19:11:07 max texture units: 8
2011/02/11 19:11:07 max texture coords: 8
2011/02/11 19:11:07 max vertex attributes: 32
2011/02/11 19:11:07 max texture size: detected 2048
2011/02/11 19:11:07 Using low resolution globe textures as requested.
2011/02/11 19:11:07 R_LoadShader: world_fs.glsl: ERROR: 0:84: 'LightContribution' : no matching overloaded function found
ERROR: 0:86: 'LightContribution' : no matching overloaded function found
ERROR: 0:88: 'LightContribution' : no matching overloaded function found
ERROR: 0:90: 'LightContribution' : no matching overloaded function found
ERROR: 4 compilation errors.  No code generated.


2011/02/11 19:11:07 R_LoadProgram: world: Warning: varying Normal is written to in the vertex shader but not read in the fragment shader.
Warning: varying Tangent is written to in the vertex shader but not read in the fragment shader.
Warning: varying Vertex is written to in the vertex shader but not read in the fragment shader.
Warning: varying eyedir is written to in the vertex shader but not read in the fragment shader.
Warning: varying fog is written to in the vertex shader but not read in the fragment shader.
Warning: varying lightDirs is written to in the vertex shader but not read in the fragment shader.
Warning: varying normal is written to in the vertex shader but not read in the fragment shader.
Warning: varying point is written to in the vertex shader but not read in the fragment shader.
 Link successful. The GLSL vertex shader will run in hardware.
2011/02/11 19:11:07 R_LoadProgram: 'warp' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'geoscape' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'combine2' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'convolve3' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'atmosphere' loaded.
2011/02/11 19:11:07 R_LoadProgram: 'simple_glow' loaded.
2011/02/11 19:11:07 SDL_image version 1.2.6
2011/02/11 19:11:07 SDL_ttf version 2.0.9 - we need at least 2.0.7

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: cant start UFO:AI
« Reply #16 on: February 10, 2011, 07:49:22 pm »
This is my ufoconsole.log:

Please try running the game with +set r_programs 0 parameter. There are couple of errors and warnings about shader scripts which may mean your card/driver lack some features they need.

-geever

Offline xcom fan

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: cant start UFO:AI
« Reply #17 on: February 10, 2011, 09:04:27 pm »
Please try running the game with +set r_programs 0 parameter. There are couple of errors and warnings about shader scripts which may mean your card/driver lack some features they need.

-geever
Sorry, I don't know how to added a parameter for files properly. Please teach this for me. ;)

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: cant start UFO:AI
« Reply #18 on: February 10, 2011, 10:14:22 pm »
In command line

Code: [Select]
ufo.exe +set r_programs 0
You also can edit icon shortcut to add parameters. The syntax is the same.

Offline xcom fan

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: cant start UFO:AI
« Reply #19 on: February 10, 2011, 11:50:29 pm »
In command line

Code: [Select]
ufo.exe +set r_programs 0
You also can edit icon shortcut to add parameters. The syntax is the same.
Thanks. You saved the humanity in the Earth. :)

Offline Rufflee

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: cant start UFO:AI
« Reply #20 on: April 06, 2011, 04:28:58 am »
Hi, bit new around here but having the same issues that have already been resolved for another in this post. I am attempting to run the 2.3.1 windows build.

Since I know the first thing that will be asked for is my Ufoconfig.log, here it is.

2011/04/05 21:14:52 ----- network initialization -------
2011/04/05 21:14:52 libcurl/7.16.4 zlib/1.2.2 initialized.
2011/04/05 21:14:52 ------ server initialization -------
2011/04/05 21:14:52 added 7 maps to the mapcycle
2011/04/05 21:14:52 ----- console initialization -------
2011/04/05 21:14:52 Console initialized.
2011/04/05 21:14:52 ------- video initialization -------
2011/04/05 21:14:52 SDL version: 1.2.14
2011/04/05 21:14:52 I: desktop depth: 32bpp
2011/04/05 21:14:52 I: video memory: 0
2011/04/05 21:14:52 I: Available resolutions: 1600x1200 1440x900 1280x1024 1280x960 1280x768 1152x864 1024x768 800x600 640x480 (9)
2011/04/05 21:14:52 I: video driver: windib
2011/04/05 21:14:52 I: setting mode -1
2011/04/05 21:14:52 I: set swap control to 0
2011/04/05 21:14:52 I: 1024x768 (fullscreen: no)
2011/04/05 21:14:52 I: got 8 bits of stencil
2011/04/05 21:14:52 I: got 24 bits of depth buffer
2011/04/05 21:14:52 I: got double buffer
2011/04/05 21:14:52 I: got 8 bits for red
2011/04/05 21:14:52 I: got 8 bits for green
2011/04/05 21:14:52 I: got 8 bits for blue
2011/04/05 21:14:52 I: got 8 bits for alpha
2011/04/05 21:14:52 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2011/04/05 21:14:52 GL_RENDERER: ATI Radeon HD 2400 PRO2011/04/05 21:14:52 GL_VERSION: 2.0.6845 Release2011/04/05 21:14:52 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 2011/04/05 21:14:52 2011/04/05 21:14:52 using GL_ARB_texture_non_power_of_two
2011/04/05 21:14:52 using GL_ARB_shading_language_100
2011/04/05 21:14:52 GLSL Version: 1.10
2011/04/05 21:14:52 using GL_ARB_framebuffer_object
2011/04/05 21:14:52 max draw buffers: 4
2011/04/05 21:14:52 max render buffer size: 8192
2011/04/05 21:14:52 max color attachments: 4
2011/04/05 21:14:52 using GL_ARB_draw_buffers
2011/04/05 21:14:52 max supported lights: 8
2011/04/05 21:14:52 max texture units: 8
2011/04/05 21:14:52 max texture coords: 8
2011/04/05 21:14:52 max vertex attributes: 16
2011/04/05 21:14:52 max texture size: detected 8192
2011/04/05 21:14:52 ...but using 2048 as requested
2011/04/05 21:14:52 Using low resolution globe textures as requested.
2011/04/05 21:14:52 R_LoadProgram: 'world' loaded.
2011/04/05 21:14:52 R_LoadProgram: 'warp' loaded.
2011/04/05 21:14:52 R_LoadProgram: 'geoscape' loaded.
2011/04/05 21:14:52 R_LoadProgram: 'combine2' loaded.
2011/04/05 21:14:52 R_LoadProgram: 'convolve3' loaded.
2011/04/05 21:14:52 R_LoadProgram: 'atmosphere' loaded.
2011/04/05 21:14:52 R_LoadProgram: 'simple_glow' loaded.
2011/04/05 21:14:52 SDL_image version 1.2.6
2011/04/05 21:14:53 SDL_ttf version 2.0.9 - we need at least 2.0.7

Please let me know what on earth I need to do to make this work, thank you. :)

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: cant start UFO:AI
« Reply #21 on: April 06, 2011, 10:31:34 am »
Hi, bit new around here but having the same issues that have already been resolved for another in this post. I am attempting to run the 2.3.1 windows build.

Since I know the first thing that will be asked for is my Ufoconfig.log, here it is.
...
Please let me know what on earth I need to do to make this work, thank you. :)

What exactly the problem is?
Did you try the way the problem was resolved for others?

The log just seem to be fine.

-geever