project-navigation
Personal tools

Author Topic: "RF" goggles use  (Read 1801 times)

Offline CheeseshireCat

  • Rookie
  • ***
  • Posts: 82
    • View Profile
"RF" goggles use
« on: January 26, 2011, 01:03:49 pm »
Can kind of a "reaction fire" goggles use be implemented, please? As in, a soldier "burns" those 12 AP now, but the goggles get activated not right away, but before the enemies start moving. That, or, retain goggles activation until the start of next turn, not end of current.