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Author Topic: p0ss's songs  (Read 4229 times)

Offline p0ss

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p0ss's songs
« on: January 22, 2011, 02:19:01 pm »
Hi there,

 I made these songs for an Inde Cyberpunk game called "Zion" that never saw the light of day, since I own the rights I figured I'd release them under GPL to you guys.

 Here are 8 tracks, I don't know if you can use any of them but I thought I'd let you decide that for yourselves.

http://www.mediafire.com/?qc45ufhe95d8p


Offline Mattn

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Re: p0ss's songs
« Reply #1 on: January 22, 2011, 02:45:38 pm »
thanks a lot - i've added them to our data_source repo. crystan is our sound designer, i'm sure he will have a look at them and report back. please keep in mind that we have to convert them into ogg files, as we don't support mp3.

Offline Crystan

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Re: p0ss's songs
« Reply #2 on: January 22, 2011, 05:15:54 pm »
Nice tracks but sadly they dont fit to UFO:AI. Sure you can try to compose some Songs for UFO:AI if you want. Take a look on my work if you need a inspiration:
Battlescape01
Battlescape02
Geosphere04
Geosphere03

Offline p0ss

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Re: p0ss's songs
« Reply #3 on: January 22, 2011, 10:37:11 pm »
cool crystan, so if I'm going to do more tracks for UFO:AI they need to be slower, have cheesier synths and less variation?   

Offline Crystan

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Re: p0ss's songs
« Reply #4 on: January 22, 2011, 11:23:35 pm »
Not exactly. It depends on the game situation for that you want to create the music. My personal main conditions for Battle/Geoscape Music are:

  • Avoid too fast, "happy" and complex melodies or beats. (complex melodies are okay as long as they fit)
  • Use quality samples (Obviously you use FL Studio (as i do) - never use FPC Drums for electro styled music - Slicex plugin with the stock loop samples are always a better choice)
  • Avoid unpleasant effects or instruments.
  • Pads are always nice.


You can also check out the original X-Com (Enemy Unknown and TFTD) Music as well as the UFO:After shock/light music.
« Last Edit: January 22, 2011, 11:32:55 pm by Crystan »