It was often requested to have some city high rise map, there was even an earlier attempt to make it. This city2 map is what I made about it.
The troops land their dropship at the roof of the building and have to clear 3 levels downwards.
There is a drawback in using the dropships, as it makes the map rma, resulting in some additional time needed for rerouting before loading the map. Thus the total loading time is longer than I would like to have it. The pathfinding simply was not made for dealing with vertical stacking. Hopefully Duke will be able to improve this somehow.
Level 1
Level 2
Level 3 night version
The map is mostly done and available in single player skirmish mode in 2.5-dev. It could go into 2.4 release, but needs some testing before. So, as usual, everybody is invited to play and tell me about everything regarding the map here.
Also, if somebody wants to provide some textures, the map could use floor numbers significantly higher than 1 - 4, wich is somewhat low for the top of a city high rise
. If somebody wants to take a shot, there might be usefull advice in the
artwork section of our wiki.
Enjoy.
PS : Balasar again was first in (even before I managed to make this thread
), reporting about the missing floor numbers on level "4".
Edit: Level numbers added