Hi people,
I discovered your game via my computer magazine in Germany (CT, if anyone has heard of). First of all I want to say that, although I never was involved in XCom, this is simply amazing and a very cool game. Congratulations to all contributors for this great piece of work&art. I am impressed by the consistency which speaks of great team lead and spirit. Cheers!
The map idea:
As I grasp the main theme, aliens strike where polulation is dense, or there is population at all. Ok, got that. Since there is a fantastic winter industrial theme and another industrial one (that I play often in my single player campaign), I thought that a harbour map could be needed.
The "story" idea spawnpoint-wise is:
- either a ufo has landed and the guys kill the workers as usual
- the aliens assault a captured ufo as it is shipped or about to be shipped
- the aliens start on a ship
- the PHALANX guys start on the ship (or dhingy type infiltration, assault)
Greetings to all and don't by shy to pull me apart
![Wink ;)](http://ufoai.ninex.info/forum/Smileys/default/wink.gif)
Martin
PS: thinks that are lacking that I now of already:
- height levels not implemented
- textures sometimes not very appropriate
- problems with containers
- not very impressive ship parts
![Wink ;)](http://ufoai.ninex.info/forum/Smileys/default/wink.gif)
- inconsistent height levels
- few/little indoor areas