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Author Topic: Geoscape Icons  (Read 9040 times)

Offline RaXaR

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Re: Geoscape Icons
« Reply #15 on: July 04, 2011, 03:07:11 am »
Hey Destruct :)

Yeah, it's been a looong time, good to see you're still around too. As for me I got busy with career-stuff and women and ugh... the list goes on.

Sorry to hear about your loss. I also lost someone 2 years ago and from experience there's only one thing that's going to make it easier and that is time.

Other than that things are peachy, and they'll be even more peachy once we have a working import/export script ;D

Laters

Offline RaXaR

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Re: Geoscape Icons
« Reply #16 on: July 04, 2011, 06:51:57 am »
Mattn, those icons didn't look right in the latest build. Could you shed some light on the situation when you have a gap. I'd like to fix it if I can. Thanks
EDIT:
« Last Edit: July 04, 2011, 07:04:22 am by RaXaR »

Offline Mattn

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Re: Geoscape Icons
« Reply #17 on: July 04, 2011, 07:43:13 am »
Please Open the Game Konsole and Type r_listmodels and Upload the ufoconsole.log

Offline RaXaR

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Re: Geoscape Icons
« Reply #18 on: July 04, 2011, 08:10:05 am »

Offline MCR

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Re: Geoscape Icons
« Reply #19 on: July 04, 2011, 11:04:27 pm »
RaXaR, imho the icons are nice, but resolution is much too low.  :'(

Also some of them appear rotated by 180 degrees in-game.

Do you have them in high-res also ?


Offline RaXaR

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Re: Geoscape Icons
« Reply #20 on: July 04, 2011, 11:09:28 pm »
I can make them hi-res, shouldn't be a problem. I just want them to work in-game so that I can test/tweak them. Waiting for Mattn to reply with a solution.

Offline MCR

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Re: Geoscape Icons
« Reply #21 on: July 04, 2011, 11:24:30 pm »
Here, on latest master version, your new geoscape symbol models are working so far.

Maybe you should checkout latest git version to be most up-to-date:
http://ufoai.ninex.info/wiki/index.php/Getting_the_source

Offline RaXaR

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Re: Geoscape Icons
« Reply #22 on: July 09, 2011, 07:17:23 am »
I did check out source, compiled with the auto-script thingy. The compiled game still displayed the icons (or rather the textures) wrong. Not sure where the problem is or why it's displaying wrong on my system.

Offline MCR

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Re: Geoscape Icons
« Reply #23 on: July 09, 2011, 11:26:11 am »
It would be better if each icon would have a seperate texture, like all the other models have...

Offline Mattn

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Re: Geoscape Icons
« Reply #24 on: July 09, 2011, 11:56:01 am »
Nö. That wouldnot Be netter As it would use more texture Slots for no reason