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Author Topic: [FIXED] "Skin Selector" on .map entity definitions seems to be not working...  (Read 2288 times)

Offline MCR

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I noticed that, because on the +farm map (f_road_h1.map, line 348) "skin" "1" is defined for tractor.md2, which should be the red (tractor1.png) skin, but still in-game the green tractor is rendered, which would be skin 0 (tractor.png).

I checked the skinpaths of tractor.md2 - there everything is correct, so IMHO the bug has to be hidden somewhere in the code...
« Last Edit: December 30, 2010, 08:03:54 pm by MCR »

Offline MCR

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This feature is used quite often on the maps so it should be repaired...

Offline Mattn

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Offline MCR

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This seems to be fixed.