No, my position was that it's kind of weird that all the soldiers to speak different languages during combat. It's totally unrealistic. Besides, it would be like a tower of Babel, each with his/hers natural language. It's natural that each soldier learns some basic words in the accepted "official" language of that military organization, and uses those lines to communicate with the team. This isn't Age of Empires or Civilization IV, where each civ has its own voice set. If you like, some soldiers could have additional lines featuring their own language - everybody curses best in the native language but nothing more. Besides, it would be very difficult for a free project team to gather actors which speak Chinese, Indian, African languages, Persian, Japanese, etc. This game isn't developed by EA, so the devs have their limits. Even if you know people native from such countries, they have to feature some talent for voice acting. Thus, it's much more easier, and OK, to find one or two good voice actors, who can imitate accents and several voice tones, than a bunch of international professional cast of actors.
WHy am I confusing everyone? :cry: Yeah, they talk english but few lines in theyr own languge, would be great like:
When german gets hit he/she would say "šhiše"? (dunno how to write it)[darn in german as much as i know]
They would still talk in english, but add few words in theyr own languge when swearing or even using some words in theyr languge inside of english text... i know its difficult, and u guys are no EA (u are better), [btw was civ 4 made by EA?]
Also you should should understand that we can't have just 2-5 words or combination of words the units use as it gets boring soon enough, instead of negative, i propose:
"Negative" - when unit can't do certain thing
"No way, sir" (mam') - when unit can't do something and has certain level of moral(80-60?)
"No-can-do"(ich wil das nicht machen) - when player tryes to make something inpossible when out of TUs
"NO!"("niet" "nicht") - when unit has moral low and he can't do something
"Thats SUICIDE!" --- when unit has got hit/moral low and u order him to move somewhere?
"Fuck you" --- unit is paniced or bersek...
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I Something like this, would it be accepteble? and possible with game engine and ufo:ai? and will there be (or is there) fear factor added ? [like when unit is scared he won't go stabing aliens, he won't go even near 'em?
I'D LIKE TO SAY SORRY FOR MY CRAPPY ENGLISH AND GERMAN (i have not learned german only've been watching rtl2 and mtv)
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< :idea: > Under "mission list", should it be just number of missions(Missions: (number passed) or missions: (click for list[like ufo assault 1,5,9,21, base assault 1,4, 5)
and how bout counting the wounded being time, and total time in hospital?
How bout making missions and kills list clickeble? so u could see just number and if u'd like then which alien killed on wich mission... Also adding friendly fire and friendly kills in "bio file"
All non improtand strats (when joined, why joined, where joined, how long time back joined w army, which school (uni) he/she was) would be randomly generated.... Same as age and country tag could be also watched from that menu(BIO file). ITs nothing much of use in game but its should be fun... </ :idea: > </emoticons>