Hi all
I played around with the randomspawn option. These are the first test results, no warranty.
1. randomspawn is assigned at the worldspawn entity. it requires a number as value, also I was not able to understand what that value represents. Maybe somebody can enlighten me.
2. If in uforadiant you import a NONrandomspawn map into a randonspawn map, all will become randomspawn
3. An RMA map only of randomspawn tiles (no other tiles) works ok
4. an RMA map of randomspawn tiles and NONrandomspawn tiles with spawnpoints results in a NONrandom placement of actors.
5. an RMA map of randomspawn tiles and NONrandomspawn tiles without spawnpoints (generic terrain) results in a random placement of actors.
tilli