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UFO:Alien Invasion
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WIP Stingray Crashed
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Topic: WIP Stingray Crashed (Read 3621 times)
DerTee
Cannon Fodder
Posts: 7
WIP Stingray Crashed
«
on:
November 19, 2010, 10:00:05 pm »
Screenshots first:
Obviously I haven't worked on the textures yet.
So, what do you think? Criticism, suggestions?
No answers will be taken as complete agreement with the direction I'm taking
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H-Hour
Administrator
PHALANX Commander
Posts: 1923
Re: WIP Stingray Crashed
«
Reply #1 on:
November 19, 2010, 10:39:39 pm »
I like it, just what we need. If you make each one of the pieces a separate md2 then the mapper can space them out differently in each map.
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Crystan
Project Artist
Captain
Posts: 572
UFO:AI Lead Sound Artist
Re: WIP Stingray Crashed
«
Reply #2 on:
November 19, 2010, 11:42:01 pm »
Quote from: H-Hour on November 19, 2010, 10:39:39 pm
I like it
Me too.
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: WIP Stingray Crashed
«
Reply #3 on:
November 20, 2010, 10:32:24 am »
nothing to add here - good job. but as nate said, please as separate md2 files to allow the mapper to add some variety to the maps.
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DerTee
Cannon Fodder
Posts: 7
Re: WIP Stingray Crashed
«
Reply #4 on:
November 20, 2010, 05:47:19 pm »
Thanks for your feedback! I'm glad you like the model so far
So I'm going to start texture work.
Export parts as seperate .MD2's - no problem.
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WIP Stingray Crashed