project-navigation
Personal tools

Author Topic: Artwork replacement thread  (Read 56905 times)

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #15 on: September 04, 2010, 05:54:43 pm »
Origin and nerf5000, your textures have been committed now. Thanks and keep them coming whenever you get a chance!

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #16 on: September 07, 2010, 11:59:03 am »
/tex_lights/neon003.png GPL'd

We ought to get rid of it some day. Would be nice if there were a way to indicate in UFORadiant if a texture has a bad license.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #17 on: September 07, 2010, 02:08:27 pm »
/tex_buildings/floor013 is GPL'd now as well. I increased the resolution to 512x512 because I like the texture, and changed it's scale in the maps (only two outside of the +city tiles).

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #18 on: September 08, 2010, 12:22:46 am »
/tex_doors/elevator_ooo.jpg GPL'd now. I've finally figured out Photoshop's brushes system, so this is getting easy now. :)

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #19 on: September 08, 2010, 10:50:19 am »
/tex_buildings/wall027-032 where done last night.

Mattn, how often does the license_unknown.html page update?

Offline Bartleby

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Texture replacement thread
« Reply #20 on: September 08, 2010, 12:10:07 pm »
Mattn, how often does the license_unknown.html page update?
news: "Check the list of textures that must still be replaced. This list is updated each night at 04:00:00 UTC."
(not sure if that helps u)

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #21 on: September 08, 2010, 01:40:17 pm »
Ahh ok, I think it didn't update last night then.

Offline kuparikettu

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: Texture replacement thread
« Reply #22 on: September 08, 2010, 07:40:48 pm »
Just a note: to my eyes quite many of the textures look like they might be from the Golgotha texture pack, which was released as public domain about ten years ago. If somebody wants to spend time comparing textures -- or just trying to find something useful -- the Golgotha textures can be found here: http://www.wolfiesden.com/golgotha/golgotha.asp.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #23 on: September 08, 2010, 10:13:29 pm »
Thanks for the tip. It looks like we've already got 27 textures licensed to Golgotha. I had a quick scan and didn't see any others that I recognized.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #24 on: September 09, 2010, 11:55:18 am »
GPL'd tex_buildings/window001 and tex_material/metall002

It looks like the license page hasn't been modified since August 30, so it probably hasn't been adjusted for the new GIT licensing system. For now I'll just keep posting here so there isn't any duplication of work in case anyone else wants to do some (hint hint). :)

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Texture replacement thread
« Reply #25 on: September 09, 2010, 01:50:42 pm »
Yes, the license page is not updated. since the switch from SVN to Git. But u can generate it urself.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Texture replacement thread
« Reply #26 on: September 09, 2010, 04:05:41 pm »
i've asked dino4k to work on it already. stay tuned

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #27 on: November 03, 2010, 07:42:40 am »
Any progress on getting the licenses list updating again?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Texture replacement thread
« Reply #28 on: November 03, 2010, 04:44:29 pm »
this one should be up-to-date

i'm not sure why there are not graphs shown

http://ufoai.ninex.info/licenses

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #29 on: November 04, 2010, 11:55:11 am »
The directories seem to be empty... (I'll update the first post of the topic)