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Author Topic: Armor model updates  (Read 73934 times)

Offline Mattn

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Re: Armor model updates
« Reply #45 on: October 28, 2010, 09:27:33 am »
the order is up to you. we can only replace the models if they all match in their style. so the order doesn't matter from my point of view, because we have to get all of them before we can replace them.

we will need more head, civilian bodies + heads and aliens.

Offline H-Hour

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Re: Armor model updates
« Reply #46 on: October 28, 2010, 10:31:23 am »
To be clear, I think mattn meant we will need all versions of the soldier models before they are replaced. Obviously, we don't expect you to remake every civilian and alien as well.

I would like to get the soldier models ready to replace existing models as the main priority, but of course we're happy to see any modelling work from you Origin.

I think now would be a good time to make sure we're clear on exactly what soldier models are still needed. The game currently has the following, and I've added notes for those I think Origin has already covered:

/male/
Completely unarmoured. Could easily be done with a simple retexture of Origin's most lightly armoured model.

/malehybrid/
An armour that uses some alien tech.

[done] /malelight/
Origin's most lightly armoured model.

/malelightadv/
Perhaps just another retexture of the malelight?

[done] /malemedium/
Origin's medium armour.

[done] /malepower/
Origin's fully-sealed suit.

+ Female variants.

There are currently 5 male heads and 4 female heads. I think we should aim for 4 of each sex as a minimum before we replace them. I can quite easily add alternate skins for any head models made, so if there were only two head models we could get to four distinct heads.

-------------

Can anyone think of anything I've missed? The wiki mentions two other armour models (hover/psi) but they're not in-game yet so they wouldn't be a requirement for replacing the existing models.

And of course 4 is just a minimum for the heads. Ideally we'd have dozens, especially if they are going to be used in the battlescape hud.

Ildamos

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Re: Armor model updates
« Reply #47 on: October 28, 2010, 10:33:31 am »
Quote
I noticed this actually, though i did not intentionally try to copy the design.

No worries there. My Ortnok holograph-on-the-chest came out WAY BEFORE I knew about Dead Space and Mass Effect came out. That's just on the safe side. If memory serves though I think my design came out WAY BEFORE the games.

I don't think some EA dude scanned this page and lifted my design.

http://www.uploadgeek.com/share-4C8C_4A156C68.html

From this thread: http://ufoai.ninex.info/forum/index.php?topic=3590.0

Coincidences happens.

(Though I'm still against that old UFO AI Plasma Rifle design. IMHO, it still looks like the Covenant's. I dunno if you guys changed it. I haven't played this game for months.)


Offline Bartleby

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Re: Armor model updates
« Reply #48 on: October 28, 2010, 12:12:05 pm »
Can anyone think of anything I've missed? The wiki mentions two other armour models (hover/psi) but they're not in-game yet so they wouldn't be a requirement for replacing the existing models.
the question is: are these armours not in game yet, because there are no models or because missing code?

btw.: great work origin and more and better looking heads would be great ;).

Offline bayo

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Re: Armor model updates
« Reply #49 on: October 28, 2010, 01:37:59 pm »
it is not a code problem, or what you mean by code?

Offline H-Hour

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Re: Armor model updates
« Reply #50 on: October 28, 2010, 01:59:34 pm »
the question is: are these armours not in game yet, because there are no models or because missing code?

The hover suit would take a lot of work on a number of fronts, I think. Models, pathfinding, UI and maps come to mind first, but there's probably all sorts of other pitfalls in the code for developing vertical movement.

Offline Origin

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Re: Armor model updates
« Reply #51 on: October 28, 2010, 07:28:36 pm »

[done] /male/
Padded Jumpsuit

[done] /malelight/
Dark grey/black Combat armor

[done] /malemedium/
Blueish closed suit

[done] /malepower/
Bulkier Green/brown closed suit

+ Female variants.
Was mostly right.

Will start doing heads when i get my new graphics card.

Offline Kildor

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Re: Armor model updates
« Reply #52 on: October 29, 2010, 04:54:07 am »
Goooogleod luck with your work! :-) Hope to see a result of progress! :-)

Offline H-Hour

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Re: Armor model updates
« Reply #53 on: October 29, 2010, 10:22:27 am »
[done] /malepower/
Bulkier Green/brown closed suit

So that's this one? I can't wait to see this one in-game.

Offline Origin

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Re: Armor model updates
« Reply #54 on: October 30, 2010, 01:17:09 am »
yes :)

Offline DarkRain

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Re: Armor model updates
« Reply #55 on: November 02, 2010, 02:41:10 am »
Can anyone think of anything I've missed? The wiki mentions two other armour models (hover/psi) but they're not in-game yet so they wouldn't be a requirement for replacing the existing models.

I thought this was the official list of armour types to be included in the game, tough that thread is old, maybe it is outdated?

Anyway just something to have in mind after dealing with immediate priorities

Offline TrashMan

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Re: Armor model updates
« Reply #56 on: November 28, 2010, 03:40:49 pm »
Origins models are brilliant...There's just one thing that seem kinda off...light armor..the forearms. It looks like he's wearing wide, funky sleeves.Something about it just feels..not military-like.

Origin, can you provide a download for the meshes? I'd like to use them as a base to model from.

Offline Mattn

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Re: Armor model updates
« Reply #57 on: November 29, 2010, 09:22:14 am »
they are in data_source already

Offline LuxLupus

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Re: Armor model updates
« Reply #58 on: December 18, 2010, 08:58:39 am »
 Holy crap  :o they are looking awesome. Origin, do you have any tutorials on modeling?   :D

Offline Crazy Tom

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Re: Armor model updates
« Reply #59 on: February 02, 2011, 12:56:00 am »
Aside from the head turning thing, it looks great, the only thing I'm wondering about is whether the armor plates will also get a cammo coating, or would that mess with our ability to appreciate this awesome piece of work? ;D The reason I ask is because I've read some proposals on a possible visibility system and cammo plays into that.

Anyways, just two cents from the newbie.