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Author Topic: Armor model updates  (Read 63616 times)

Offline Origin

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Re: Armor model updates
« Reply #15 on: August 21, 2010, 02:02:08 am »
Hey Origin, fantastic work as always! The only thing I don't like about this model is the helmet -- it makes the whole look just a little too medieval in its styling. Do you think you could bring the model/texture a bit more up to date?

Regards,
Winter

I dont see it.

These models certainly DO look good, did you upload them to the folder yet?

Nope. I will later, I dont see the point in uploading stuff that isnt mostly done.

Offline Origin

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Re: Armor model updates
« Reply #16 on: September 05, 2010, 08:49:58 pm »
Pretty much done. Thoughts?



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Offline H-Hour

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Re: Armor model updates
« Reply #17 on: September 05, 2010, 08:59:42 pm »
F'ing gorgeous! Love the ammo pouches, the color choices are great, and the wear and tear is fantastic. It really pulls it away from the too-shiny Halo master-chief suit and back to reality. I'd love to sound intelligent with something to critique, but I really like this.

Offline Destructavator

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Re: Armor model updates
« Reply #18 on: September 05, 2010, 09:13:23 pm »
I have to agree with H-Hour - it really does look fantastic!  Well done!

Offline Mattn

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Re: Armor model updates
« Reply #19 on: September 05, 2010, 10:26:20 pm »
nothing to add here - just... brilliant

Offline Crystan

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Re: Armor model updates
« Reply #20 on: September 05, 2010, 10:44:04 pm »
Awesome! Awesome! Awesome! Awesome! :)

Offline Kildor

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Re: Armor model updates
« Reply #21 on: September 06, 2010, 10:20:45 am »
Excellent!
First version a bit looks like Dart Vader from StarWars, but now it is solid and separate image.

Offline Bartleby

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Re: Armor model updates
« Reply #22 on: September 06, 2010, 09:19:47 pm »
great work :D

Offline DarkRain

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Re: Armor model updates
« Reply #23 on: September 06, 2010, 10:42:57 pm »
Impresive, now I'm growing impatient to see it in-game.

Offline Winter

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Re: Armor model updates
« Reply #24 on: September 07, 2010, 03:02:06 pm »
Pretty much done. Thoughts?



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It does look good, I'd say the texture fixes my original concerns. Nice job.

There's one thing I've noticed in this picture though -- the shoulder pad rims are so high at the neck that the wearer wouldn't be able to turn his head from side to side. Since some of the new animations may involve head-turning, can you fix this to avoid clipping issues?

Regards,
Winter

Offline Origin

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Re: Armor model updates
« Reply #25 on: September 08, 2010, 04:07:01 pm »
I will see what i can do about that.

Offline Monty

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Re: Armor model updates
« Reply #26 on: September 16, 2010, 05:21:22 am »
Random thought :

The high shoulder/neck pieces would serve to prevent the neck (a commonly under-armored area) being exposed to Shots.

From memory even in WWII Officers would sometimes wear Metal collars to protect from snipers.

Asides from that, fantastic Model !

Offline Gren

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Re: Armor model updates
« Reply #27 on: September 16, 2010, 09:59:08 am »
From memory even in WWII Officers would sometimes wear Metal collars to protect from snipers.

...You were in WWII ??  :o :D

Offline Monty

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Re: Armor model updates
« Reply #28 on: September 16, 2010, 05:58:49 pm »
I wasn't a twinkle in anyone's eyes in WWII...

From memory as in I recall reading/hearing about such things ;)

Offline Origin

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Re: Armor model updates
« Reply #29 on: October 09, 2010, 04:14:24 pm »
Small update

Edited textures of most of the models.

Found a build that works with my graphics card so I can now actually see the changes I make to specular and normal maps ingame :P
Specular maps seem to get toned down alot if the models also has a normal map, wich is a bit strange.

Taking a break from animations to work on female models. No shots yet though.

screenshot of ingame models attached.